Metal by Tutorials: Beginning game engine development with Metal by Caroline Begbie English | 2019 | ISBN: 1942878544 | 659 Pages | True PDF, EPUB, CODE | 790 MB Build your own low-level game engine in Metal! This book introduces you to graphics programming in Metal — Apple’s framework for programming on the GPU. You’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work. Topics Covered in Metal by Tutorials The Rendering Pipeline: Take a deep dive through the graphics pipeline. 3D Models: Import 3D models with Model I/O and discover what makes up a 3D model. Coordinate Spaces: Learn the math behind 3D rendering. Lighting: Make your models look more realistic with simple lighting techniques. Textures & Materials: Design textures and surfaces for micro detail. Character Animation: Bring your 3D models to life with joints and animation. Tessellation: Discover how to use tessellation to add a greater level of detail using fewer resources. Environment: Add a sky to your scenes and use the sky image for lighting. Instancing & Procedural Generation: Save resources with instancing, and generate scenes algorithmically. Multipass & Deferred Rendering: Add shadows with advanced lighting effects. And more!
2020-01-21 03:04:37 236.61MB raywenderlich Metal IOS SWIFT
1
This document describes a Xilinx Zynq Processor System (PS) integrated with Programmable Logic (PL) peripherals that have been implemented using the Vivado® Design Suite. The target hardware platform is the Avnet ZedBoard
2019-12-21 21:46:59 7.59MB ZYNQ
1
unity金属材质包 内含例子,主要有玻璃,金属,陶瓷,塑料等一些材质,找不到相关材质的兄弟可以下个哈:)
2019-12-21 21:27:37 29.93MB unity metal
1
大师Yukitaka Murakami的书,做裂纹扩展模拟的有人会用到。
2019-12-21 19:41:59 10.66MB 裂纹扩展 FEM
1