《设计模式》这本书的最大部分是一个目录,该目录列举并描述了 23 种设计模式。另外,近来这一清单又增加了一些类别,最重要的是使涵盖范围扩展到更具体的问题类型。
2021-08-10 11:24:32 9.36MB GOF 设计模式
1
C++ GOF设计模式 23 种 pdf 中文版,绝对高清 设计面向对象软件比较困难,而设计可复用的面向对象软件就更加困难。你必须找到相 关的对象,以适当的粒度将它们归类,再定义类的接口和继承层次,建立对象之间的基本关 系。你的设计应该对手头的问题有针对性,同时对将来的问题和需求也要有足够的通用性。 你也希望避免重复设计或尽可能少做重复设计。有经验的面向对象设计者会告诉你,要一下 子就得到复用性和灵活性好的设计,即使不是不可能的至少也是非常困难的。一个设计在最 终完成之前常要被复用好几次,而且每一次都有所修改。 有经验的面向对象设计者的确能做出良好的设计,而新手则面对众多选择无从下手,总 是求助于以前使用过的非面向对象技术。新手需要花费较长时间领会良好的面向对象设计是 怎么回事。
2021-08-07 22:42:15 10.21MB C++ GOF 设计模式 pdf
1
GoF Design Patterns 中文版 欢迎大家下载!
2021-07-23 14:33:52 10.08MB GoF Design Patterns
1
设计模式 GOF 机械工业出版社 清晰版 PDF
2021-07-12 19:40:37 10.31MB 设计模式 GOF 机械工业出版社 清晰版
1
GoF 23种设计模式思维导图,按三大分类组织,给出每种模式的使用场景及常用实现
2021-07-08 19:02:42 207KB 设计模式 GoF design pattern
1
Gang of Four大作设计模式(双语PDF版,java),双语版,都是独立的,不是对照
2021-07-06 11:39:31 9.09MB GOF 设计模式 双语 JAVA
1
设计模式精解-GoF 23种设计模式解析附C++实现源码 目 录 0 引言..............................................................................................................................................2 0.1设计模式解析(总序).....................................................................................................2 0.2设计模式解析后记.............................................................................................................2 0.3 与作者联系........................................................................................................................5 1 创建型模式...................................................................................................................................5 1.1 Factory模式........................................................................................................................5 1.2 AbstactFactory模式..........................................................................................................11 1.3 Singleton模式...................................................................................................................16 1.4 Builder模式.......................................................................................................................18 1.5 Prototype模式...................................................................................................................23 2 结构型模式.................................................................................................................................26 2.1 Bridge模式........................................................................................................................26 2.2 Adapter模式......................................................................................................................31 2.3 Decorator模式...................................................................................................................35 2.4 Composite模式...................................................................
2021-06-02 23:46:17 1.64MB 设计模式 C++ GOF
1
设计模式精解-GoF23种设计模式解析(附C++实现源码)
2021-05-28 16:36:49 1.66MB 设计模式
1
本资源分别含有《设计模式:可复用面向对象软件的基础》中英文版本。读者可以下载后进行对照越多。两个都是 PDF 格式的,英文版带有 PDF 书签,大小 4.1 MB,中文版按章节独立成册,大小 10.3 MB。 《设计模式:可复用面向对象软件的基础》,英文名《Design Patterns:Elements of Reusable Object-Oriented software》,是公认的设计模式的泰山北斗。作者(美)Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides,翻译:李英军 马晓星 蔡敏 刘建中。 英文版《Design Patterns:Elements of Reusable Object-Oriented software》内容简介:    Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occur ring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.    The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns: Elements of Reusable Object-Oriented Software as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.    Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. AII patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk. 英文版《Design Patterns:Elements of Reusable Object-Oriented software》目录: preface foreword guide to readers 1 introduction 1.1 what is a design pattern? 1.2 design patterns in smalltalk mvc 1.3 describing design patterns l.4 the catalog of design patterns 1.5 organizing the catalog 1.6 how design patterns
2021-05-02 23:08:31 12.11MB 设计模式 GoF 23模式
1
GOF结构图.docx
2021-03-05 13:03:52 1.62MB 设计模式
1