Game Engine Gems合集&代码,包含Game Engine Gems Volume 1 ~ 3 PDF全彩文字版以及Volume 2 ~ 3的随书代码。
2021-03-08 10:18:21 100MB Game Engine
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Game Engine Gems 3本书合集: Game Engine Gems 1-Print(bw).pdf Game Engine Gems 2-Print_font11(colour).pdf Game Engine Gems 3.pdf
2021-02-23 11:51:03 21.81MB Game Engine
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GPU Gems 1 -3 GPU 精粹英文版本 ,GPU精粹1:实时图形编程的技术、技巧和技艺,[GPU精粹2.高性能图形芯片和通用计算机编程技巧],[GPU精粹3].(GPU.Gems.3)
2021-01-19 13:01:58 53.61MB GPU Gems 电子书
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中文版的GPU精粹3,内含很多详细有趣的实例分析和应用。
2020-12-09 14:46:08 133.72MB 中文版 shader GPU精粹3
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From the new book GPU Gems 3, edited by Hubert Nguyen, published by Addison-Wesley Professional, August 2007, ISBN 0321515269. Copyright 2008 NVIDIA Corporation. For more information, please visit: www.awprofessional.com/title/0321515269.
2020-12-09 14:33:51 147KB GPU
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图形图像界的传世经典!Graphic.Gems.Series1-5. 游戏开发、图形学、图像处理研究案头必备! (下载缓慢请用迅雷,快车之类下载工具)
2020-05-10 16:26:34 28.06MB Graphic Gems 图形学 图像处理
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CruiseYoung提供的带有详细书签的电子书籍目录 http://blog.csdn.net/fksec/article/details/7888251 该资料是《游戏编程精粹8》一书的随书光盘代码:共两部分,这是第2部分 游戏编程精粹8 基本信息 中文名: 游戏编程精粹8 原名: Game Programming Gems 8 作者: Adam Lake 图书分类: 软件 资源格式: PDF 版本: 插图版 出版社: Course Technology 书号: 1584507020 发行时间: 2010年03月01日 地区: 美国 语言: 英文 内容简介 本书为《Game Programming Gems》系列的第八卷。在这一版当中,我们将广泛地探讨重要的实时图形方面,如Larrabee, PlayStation 3, 以及DirectX 11计算着色器。此外在本书中, 处在第一线的业内顶级开发商如:Blizzard,id, Bizarre Creations, Nexon,以及Intel's Advanced Visual Computing group,还分享了他们如何以最佳的方式利用图形硬件为游戏创建高品 质视觉效果的真知灼见。 目录 Face -15 Contents -12 Preface -6 Contributors -1 Section 1 Graphics 1 Introduction 1 1.1 Fast Font Rendering with Instancing 3 1.2 Principles and Practice of Screen Space Ambient Occlusion 12 1.3 Multi-Resolution Deferred Shading 32 1.4 View Frustum Culling of Catmull-Clark Patches in DirectX 11 39 1.5 Ambient Occlusion Using DirectX Compute Shader 50 1.6 Eye-View Pixel Anti-Aliasing for Irregular Shadow Mapping 74 1.7 Overlapped Execution on Programmable Graphics Hardware 90 1.8 Techniques for Effective Vertex and Fragment Shading on the SPUs 101 Section 2 Physics and Animation 119 Introduction 119 2.1 A Versatile and Interactive Anatomical Human Face Model 121 2.2 Curved Paths for Seamless Character Animation 132 2.3 Non-Iterative, Closed-Form, Inverse Kinematic Chain Solver (NCF IK) 141 2.4 Particle Swarm Optimization for Game Programming 152 2.5 Improved Numerical Integration with Analytical Techniques 168 2.6 What a Drag: Modeling Realistic Three-Dimensional Air and Fluid Resistance 183 2.7 Application of Quasi-Fluid Dynamics for Arbitrary Closed Meshes 194 2.8 Approximate Convex Decomposition for Real-Time Collision Detection 202 Section 3 AI 211 Introduction 211 3.1 AI Level of Detail for Really Large Worlds 213 3.2 A Pattern-Based Approach to Modular AI for Games 232 3.3 Automated Navigation Mesh Generation Using Advanced Growth-Based Techniques 244 3.4 A Practical Spatial Architecture for Animal and
2020-01-03 11:20:25 79.5MB 游戏编程精粹 Game Programming Gems
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This collection of articles record some of the existing wisdom and practice on how to program well in Lua. In well-written articles that go much beyond the brief informal exchange of tips in the mailing list or the wiki, the authors share their mastery of all aspects of Lua programming, elementary and advanced. The articles cover a wide spectrum of areas and approaches, with authors from both the industry and academia and titles about game programming, programming techniques, embedding and extending, algorithms and data structures, and design techniques.
2019-12-21 22:06:10 1.84MB Lua Programming Gems
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游戏编程精粹5.(GAME.Programming.Gems.5).(美).Kim.Pallister.扫描版.pdf
2019-12-21 21:55:46 71.14MB 游戏编程精粹
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Lua Programming Gems 英文高清书签 Lua Programming Gems 英文高清书签
2019-12-21 21:25:38 1.64MB Lua
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