Mesa 3D是一个在MIT许可证下开放源代码的三维计算机图形库,以开源形式实现了OpenGL的应用程序接口。
2023-04-10 19:05:11 19.75MB mesa OpenGL 计算机图形库
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2017年山大计算机图形学实验1文档
2023-04-10 16:09:10 40KB 计算机图形学
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1.三次cardinal样条曲线 2.正弦曲线与三次参数样条曲线 3.二次Bezier曲线 4.三次Bezier曲线 5.DeCasteliau曲线 7.三次B样条曲线和三次Bezier曲线的对比 8.双三次B样条曲面49重点 9.动态旋转双三次Bezier曲面实体模型
2023-04-08 09:18:17 8.66MB 学习 C++ 计算机图形学
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Book-list-of-computational-geometry-and-computer-graphics Book list of computational geometry and computer graphics 计算几何和计算机图形学书单 持续更新中,本次更新时间2021年4月10日,未完待续! 计算机图形学 Physically Based Rendering From Theory To Implementation 封面 书名 下载链接 Physically Based Rendering From Theory To Implementation(First Edition) Physically Based Rendering From Theory To Implementation (Second Edition) Physically Based Ren
2023-04-07 13:09:48 2KB
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自由变形方法FFD 1986年,Sederderg等提出了一种非常适合于柔性物体动画的一般化的变形方法,该方法不直接操作物体,而是将物体嵌入一空间,当所嵌的空间变形时,物体也随之变形。 茶壶的FFD变形 (a) 变形前 (b) 变形后
2023-03-30 02:44:37 8.15MB 计算机动画
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计算机图形学实验(作业利器) 主题:2D变换演示程序 code in python 2.7.15, author:zhu 看官先行品鉴,如有源码需要站内私信。
2023-03-28 23:49:16 24.2MB 计算机图形学 2D变换
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计算机图形学实验,利用Matlab实现正负法画圆,画出来是个整圆。
2023-03-27 15:02:22 478B 正负法
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潘华伟老师计算机图形课程同学们有福 包含PPT,实验文档 以及实验安装文件easyX
2023-03-25 11:54:47 16.48MB 湖南大学 计算机图形学
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This book is an introduction to computer graphics with an emphasis on applica- tions programming. The first edition, which was published in 1997, was somewhat revolutionary in using OpenGL and a top-down approach. Over the succeeding 16 years and 6 editions, this approach has been adopted by most introductory classes in computer graphics and by virtually all the competing textbooks. The sixth edition reflected the recent major changes in graphics software due to major changes in graphics hardware. In particular, the sixth edition was fully shaderbased, enabling readers to create applications that could fully exploit the capabilities of modern GPUs. We noted that these changes are also part of OpenGL ES 2.0, which is being used to develop applications for embedded systems and handheld devices, such as cell phones and tablets, and of WebGL, its JavaScript implementation. At the time, we did not anticipate the extraordinary interest in WebGL that began as soon as web browsers became available that support WebGL through HTML5. As we continued to write our books, teach our SIGGRAPH courses, and pursue other graphics-related activities, we became aware of the growing excitement about WebGL. WebGL applications were running everywhere, including on some of the latest smart phones, and even though WebGL lacks some of the advanced features of the latest versions of OpenGL, the ability to integrate it with HTML5 opened up a wealth of new application areas. As an added benefit, we found it much better suited than desktop OpenGL for teaching computer graphics. Consequently, we decided to do a seventh edition that uses WebGL exclusively. We believe that this edition is every bit as revolutionary as any of the previous editions.
2023-03-22 07:00:51 10.57MB WebGL
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