If you want to learn about 3D math in order to program games or graphics, then this book is for you. There are many books out there that promise to teach you how to make a game or put cool pictures up on the screen, so why should you read this particular book? This book offers several unique advantages over other books about games or graphics programming:  A unique topic. This book fills a gap that has been left by other books on graphics, linear algebra, simulation, and programming. It is an introductory book, meaning we have focused our efforts on providing thorough coverage on fundamental 3D concepts — topics that are normally glossed over in a few quick pages or relegated to an appendix in other publications (because, after all, you already know all this stuff). Our book is definitely the book you should read first, before buying that “Write a 3DVideoGame in 21Days” book. This book is not only an introductory book, it is also a reference book — a “toolbox” of equations and techniques that you can browse through on a first reading and then revisit when the need for a specific tool arises. 1 A unique approach. We take a three-pronged approach to the subject matter: math, geome- try, and code. The math part is the equations and numbers. This is where most books stop. Of course, the math is important, but to make it powerful, you have to have good intuition about how the math connects with the geometry.We will show you not just one but multiple ways to relate the numbers with the geometry on a variety of subjects, such as orientation in 3D, matrix multiplication, and quaternions. After the intuition comes the implementation; the code part is the practical part.We show real usable code that makes programming 3D math as easy as possible.  Unique authors. Our combined experience brings together academic authority with in-the-trenches practical advice. Fletcher Dunn has six years of professional game program- ming experience and several titles under his belt on a var
2019-12-21 19:24:43 11.23MB 3d math graphics game direct3d
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猎豹网校C++ Primer初中高全套无密版 下载地址 链接不会失效 如果失效内有重新索取方式 请放心下载
2019-12-21 19:22:05 290B 猎豹 VC++ C++ 视频教程
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从网上买的习题集,C++Primer第五版课后习题集,分享给大家。
2019-12-21 18:55:24 92.89MB C++ 课后习题集
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包含C++primer第五版所有习题答案解析及其代码,适合新手查阅,改错。
2019-12-21 18:55:06 954KB C++ primer 答案 第五版
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primer premier 5.0 (64位32位通用)(带中文详细说明和英文视频教程) 亲测可用,5比6好用哦。
2019-12-21 18:54:40 8.23MB primer premi
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此本教材为C++初学者经典教材,读者可以由浅入深理解C++,同时资源为非扫描版,方便清晰阅读,以及自身打印使用
2019-12-21 18:51:05 2.12MB C++ Primer
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OpenGL --A Primer[2nd Edition]中文版,《Interactive Computer Graphics, A top-down approach with OpenGL》作者Edward Angel作品。 共四卷
2019-12-21 18:49:50 13.35MB OpenGL A Primer OpenGL程序设计指南
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c++ primer 经典课件,值得看看!!
2019-12-21 18:49:06 357KB c++ primer 经典课件
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C++Primer Plus第六版中文版是一本经典的C++入门书籍。
2019-11-20 17:44:16 44.6MB C++
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embedded Linux primer 的中文版。由华清远见翻译。
2015-04-17 00:00:00 37.21MB embedded Linux
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