这是epub格式的电子书,可以在ipad等移动设备上阅读。 《C++ Primer》最新出炉的第五版,书库里有的是第四版, 第五版更新了C++11标准的内容。这是英文版。
2019-12-21 19:42:34 16.26MB C++ Primer epub 电子书
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a semantic web primer 2nd
2019-12-21 19:42:20 1.35MB semantic web
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本书不需要介绍了吧! 完整版的C++Primer第五版英文版! 文字版!
2019-12-21 19:40:51 40.1MB 英文版 文字版
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Matlab官方入门手册,高清稳定。
2019-12-21 19:38:57 2.44MB Matlab Primer 官方手册 R2016a
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上传文件为百度云链接,文件太大,自行下载。 《C++ Primer plus》是2015年人民邮电出版社出版的图书,作者是史蒂芬·普拉达。该书讲述了C语言基础知识和C++新增的特性。 C++是在C语言基础上开发的一种集面向对象编程、通用编程和传统的过程化编程于一体的编程语言。本书是根据2003年的ISO/ANSI C++标准编写的,通过大量短小精悍的程序详细而全面地阐述了C++的基本概念和技术。 全书分17章和10个附录,分别介绍了C++程序的运行方式、基本数据类型、复合数据类型、循环和关系表达式、分支语句和逻辑操作符、函数重载和函数模板、内存模型和名称空间、类的设计和使用、多态、虚函数、动态内存分配、继承、代码重用、友元、异常处理技术、string类和标准模板库、输入/输出等内容。
2019-12-21 19:38:13 49B C++
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The Object Primer -3rd edition Agile Model-Driven Development With Uml 2.0 (-2004 Cambridge).chm
2019-12-21 19:37:35 9.64MB The Object Primer
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3d 数学入门教程,由浅入深 3D Math Primer for Graphics and Game Development 2nd
2019-12-21 19:35:51 33.48MB 3dmath
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C++ Primer第五版中文版习题集(完整版)课后习题全解,含出题思路
2019-12-21 19:28:33 72.91MB C++ Primer 答案
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C++经典教材 epub版 找了很久才找到的 掌上书籍很不错的选择
2019-12-21 19:28:13 652KB C++ primer epub
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If you want to learn about 3D math in order to program games or graphics, then this book is for you. There are many books out there that promise to teach you how to make a game or put cool pictures up on the screen, so why should you read this particular book? This book offers several unique advantages over other books about games or graphics programming:  A unique topic. This book fills a gap that has been left by other books on graphics, linear algebra, simulation, and programming. It is an introductory book, meaning we have focused our efforts on providing thorough coverage on fundamental 3D concepts — topics that are normally glossed over in a few quick pages or relegated to an appendix in other publications (because, after all, you already know all this stuff). Our book is definitely the book you should read first, before buying that “Write a 3DVideoGame in 21Days” book. This book is not only an introductory book, it is also a reference book — a “toolbox” of equations and techniques that you can browse through on a first reading and then revisit when the need for a specific tool arises. 1 A unique approach. We take a three-pronged approach to the subject matter: math, geome- try, and code. The math part is the equations and numbers. This is where most books stop. Of course, the math is important, but to make it powerful, you have to have good intuition about how the math connects with the geometry.We will show you not just one but multiple ways to relate the numbers with the geometry on a variety of subjects, such as orientation in 3D, matrix multiplication, and quaternions. After the intuition comes the implementation; the code part is the practical part.We show real usable code that makes programming 3D math as easy as possible.  Unique authors. Our combined experience brings together academic authority with in-the-trenches practical advice. Fletcher Dunn has six years of professional game program- ming experience and several titles under his belt on a var
2019-12-21 19:24:43 11.23MB 3d math graphics game direct3d
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