The complete Visual Behaviour Authoring framework for Unity, empowering you to create advanced AI Behaviours and Logic, including three separate, fully featured, yet seamlessly interchangeable modules for you to choose and easily add in your game:
• Behaviour Trees
• Hierarchical State Machines
• Dialogue Trees
NodeCanvas is a production ready framework used by many awesome games including Kim, Pamela, Hurtworld, Shroud of the Avatar, Kingdom and Ghost of a Tale.
[Games Showcase]
Feature Highlights
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• Choose the right tool for the task at hand.
• Design reactive Behaviour Trees and Hierarchical State Machines within an intuitive, designer friendly visual node editor:
(Full Undo/Redo, Zoom In/Out, Multi-selection, Duplication, Copy/Pasting, JSON Import/Export, Groups, Comments and more)
• Use local & global variables of any type, visually or in code, for creating reusable and actor-oriented, parametric behaviours, optionally saving and loading those variables between gaming sessions.
• Data Bind variables with any component property of any type directly.
• Sync variables automatically over the network using UNET, for creating multiplayer games.
• Visually Debug behaviours with realtime, colorful and informative runtime debugging.
• Live Edit everything while in play mode to perfectly understand your design goals and how to achieve them.
• Utilize any existing code directly with advanced and extremely fast Reflection Tasks, automatically integrating Unity's and 3rd Party asset APIs.
• Work with Lists/Arrays, Enums, Interfaces and pretty much ANY Variable Type you need out-of-the-box.
• React to world changes and transfer data using the built-in Event System.
• Reuse and Bind made behaviours among any number of different agents.
• Organize your designs using Behaviour Sub-Trees and Sub-State Machines.
• Extend NodeCanvas Framework to create your own Actions, Conditions, Nodes or even completely new modules with the e
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