This book is an introduction to computer graphics with an emphasis on applica- tions programming. The first edition, which was published in 1997, was somewhat revolutionary in using OpenGL and a top-down approach. Over the succeeding 16 years and 6 editions, this approach has been adopted by most introductory classes in computer graphics and by virtually all the competing textbooks. The sixth edition reflected the recent major changes in graphics software due to major changes in graphics hardware. In particular, the sixth edition was fully shaderbased, enabling readers to create applications that could fully exploit the capabilities of modern GPUs. We noted that these changes are also part of OpenGL ES 2.0, which is being used to develop applications for embedded systems and handheld devices, such as cell phones and tablets, and of WebGL, its JavaScript implementation. At the time, we did not anticipate the extraordinary interest in WebGL that began as soon as web browsers became available that support WebGL through HTML5. As we continued to write our books, teach our SIGGRAPH courses, and pursue other graphics-related activities, we became aware of the growing excitement about WebGL. WebGL applications were running everywhere, including on some of the latest smart phones, and even though WebGL lacks some of the advanced features of the latest versions of OpenGL, the ability to integrate it with HTML5 opened up a wealth of new application areas. As an added benefit, we found it much better suited than desktop OpenGL for teaching computer graphics. Consequently, we decided to do a seventh edition that uses WebGL exclusively. We believe that this edition is every bit as revolutionary as any of the previous editions.
2023-03-22 07:00:51 10.57MB WebGL
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分享一套three.js课程
2023-03-17 13:19:37 544B Three.js WEBGL
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webgl-robot 使用 WebGL 的机器人
2023-03-17 08:45:58 521KB JavaScript
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webgl相关 cuon-matrix.js+cuon-utils.js+webgl-debug.js+webgl-utils.js
2023-03-04 13:33:56 16KB webgl
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UIWidgets 介绍 UIWidgets是Unity编辑器的插件包,可帮助开发人员使用Unity Engine创建,调试和部署高效的跨平台应用程序。 UIWidgets主要来自 。 但是,它利用强大的Unity引擎,为开发人员提供了许多新功能,以改善他们的应用程序以及显着的开发工作流程。 效率 使用最新的Unity渲染SDK,UIWidgets应用程序可以非常快速地运行,并在大多数情况下保持> 60fps的速度。 跨平台 与其他Unity项目一样,UIWidgets App可以直接部署在各种平台上,包括PC,移动设备和网页。 多媒体支援 除了基本的2D UI外,开发人员还可以将3D模型,音频,粒子系统包含到其UIWidgets应用中。 开发人员友好 可以使用许多高级工具(例如CPU / GPU分析,FPS分析)直接在Unity Editor中调试UIWidgets App。 例 使用UIWidgets的项目 Unity Connect应用程序 Unity Connect应用程序使用UIWidgets创建,可用于Android( )和iOS(在App Store中搜索“ Unit
2023-03-03 14:34:53 39.64MB android ios app webgl
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“半人工半机器翻译”,不凌乱,文字逻辑正常,因为全网都找不到这本书的中文版课后答案所以上过计算机英语的我只好自己上阵去翻译这个答案了!当然!其实大部分都是机器翻译的。
2023-02-28 00:08:15 753KB 课后答案 图形学 webgl 中文版
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两个插件 都差不多。都不能在全屏下 输入中文。
2023-02-27 09:16:07 17KB WebGL
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WebGL流体模拟 参考 执照 该代码在下可用
2023-02-24 11:18:17 1.04MB webgl simulation gpu fluid
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WebGL后处理 WebGL的后处理效果实验
2023-02-23 10:15:30 22KB JavaScript
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