3D-Webgl-FFT-Ocean-.zip,基于Tessendorf论文的WebGL海洋。菲利普斯谱及其逆fft的实现,3D建模使用专门的软件来创建物理对象的数字模型。它是3D计算机图形的一个方面,用于视频游戏,3D打印和VR,以及其他应用程序。
2023-04-13 13:47:48 11.35MB 3D
1
Unity-MediaPipeJs-SendMessage-WebGL-样本 该示例在浏览器上运行MediaPipe,并通过链接JavaScript→Unity WebGL显示推断结果。 演示版 操作检查页面如下。 要求(统一) Unity 2021.1.0b6或更高版本 参考 JavaScript方法: 如何更改HTML模板: 作者 高桥和仁( ) 执照 Apache-2.0许可下的Unity-MediaPipeJs-SendMessage-WebGL-Sampleis。
2023-04-13 10:59:21 19.5MB webgl unity mediapipe JavaScript
1
3D寻路算法可视化器 用于一些3D常见寻路算法的可视化工具。 现场演示 可以在找到一个实时交互式演示。 特征 加权和非加权算法 Dijkstra的算法(加权) 寻路算法之父,它创建了从起始顶点(源)到图中所有其他点的最短路径树。 保证最短的路径! A *搜索算法(加权) 启发式路径查找和图形遍历中使用的最好且最受欢迎的技术之一。 保证最短的路径! 广度优先搜索(不加重) 该算法从树的根部开始,并在移至下一个深度级别的节点之前探索当前深度的所有邻居节点。 保证最短的路径! 深度优先搜索(未展开) 该算法从根节点开始,并在回溯之前尽可能沿着每个分支进行探索。 不保证最短的路径! 迷宫一代 产生迷宫的两种方法: 递归司 随机迷宫 使用的图书馆 Three.js React三根纤维 Tween.js 贡献 欢迎捐款。 请随时进行PR。 项目设置 该项目是通过Create React
2023-04-11 15:15:58 39.05MB visualization javascript hooks webgl
1
OpenGL编程指南 第8版 高清 中文 完整版,PDF格式的。 是目前网络上最清晰的完整版本。这本书是学习OpenGl的必备资料,非常好的书。 由Khronos小组编写的官方指南,OpenGL领域的权威著作,素有“OpenGL红宝书”美誉。 内容全面而深入,用清晰易懂的语言阐释OpenGL的各种技术细节、方法和最佳实践,帮助程序员走上OpenGL专家之路。
2023-04-03 11:38:00 131.1MB WebGL OpenGL OpenGL编程
1
WebGL文字 将文字写到WebGL画布上 :fire: 安装 使用安装: npm install webgl-text 例 该示例使用 ,但是此库可与任何webgl canvas一起使用。 import React , { Component } from 'react' ; import { autobind } from 'core-decorators' ; import WebGLCanvas from 'webgl-canvas' ; import WebGLText from 'webgl-text' ; import provideDimensions from 'provide-d
2023-03-31 09:16:01 91KB font webgl typescript canvas
1
Unity WebGL打包加载AssetBundel
2023-03-27 18:25:05 79.25MB unity3d webgl assetbundle
1
This book is an introduction to computer graphics with an emphasis on applica- tions programming. The first edition, which was published in 1997, was somewhat revolutionary in using OpenGL and a top-down approach. Over the succeeding 16 years and 6 editions, this approach has been adopted by most introductory classes in computer graphics and by virtually all the competing textbooks. The sixth edition reflected the recent major changes in graphics software due to major changes in graphics hardware. In particular, the sixth edition was fully shaderbased, enabling readers to create applications that could fully exploit the capabilities of modern GPUs. We noted that these changes are also part of OpenGL ES 2.0, which is being used to develop applications for embedded systems and handheld devices, such as cell phones and tablets, and of WebGL, its JavaScript implementation. At the time, we did not anticipate the extraordinary interest in WebGL that began as soon as web browsers became available that support WebGL through HTML5. As we continued to write our books, teach our SIGGRAPH courses, and pursue other graphics-related activities, we became aware of the growing excitement about WebGL. WebGL applications were running everywhere, including on some of the latest smart phones, and even though WebGL lacks some of the advanced features of the latest versions of OpenGL, the ability to integrate it with HTML5 opened up a wealth of new application areas. As an added benefit, we found it much better suited than desktop OpenGL for teaching computer graphics. Consequently, we decided to do a seventh edition that uses WebGL exclusively. We believe that this edition is every bit as revolutionary as any of the previous editions.
2023-03-22 07:00:51 10.57MB WebGL
1
分享一套three.js课程
2023-03-17 13:19:37 544B Three.js WEBGL
1
webgl-robot 使用 WebGL 的机器人
2023-03-17 08:45:58 521KB JavaScript
1