builtin_shaders-2021
2021-11-09 18:04:57 565KB shader buildin pipeline
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mpv_shaders:使用mpv着色器挂钩进行高档着色器开发
2021-10-27 17:00:16 397KB GLSL
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游戏开发,着色,光照,材料,英文原版,文字高清版。 @本资源由火山资源组提供
2021-10-12 23:01:20 12.74MB 游戏开发 shaders
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100多块的资源,仅供学习使用,https://assetstore.unity.com/packages/vfx/shaders/advanced-dynamic-shaders-unified-wind-shaders-for-any-vegetation-115838
2021-10-11 15:52:36 11.44MB Advanc
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unity内置shader源码,仅供参考 版本号:builtin_shaders-2019.1.8f1
2021-09-01 11:19:55 366KB shader 源码 u3d
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Nori-Shaders-BE 这是适用于opengl es 3.0或更高版本的minecraft的着色器,此着色器具有一个并非所有着色器都具有的独特功能,并且基于物理纹理的渲染(PBR)是其自身的唯一性,但除此之外,着色器仅基于Minecraft的内置雾色,因此不确定的颜色是什么。 因为此着色器基于pbr,所以在这里我将告诉您如何创建它以及如何工作 让我们来看看...
2021-08-27 17:16:12 3.47MB GLSL
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Supports only Standard (Legacy) Pipeline! Looking for Universal (URP) Pipeline? It is another package: HERE New sample videos are shot with iPad (2017 model) with highest quality settings. Scene has more than 150K triangles (while shadows enabled). Transparent reflection support. Add extra reality to your AR games like floor reflections and refractions. Mirror scripts use hidden second camera to create effects! MODELS which are used in videos or screenshots ARE NOT INCLUDED in package! You can use all post effects for monitor based visuals: Make security cams, crt monitors, led panels, night vision cameras etc. Image Effects: 1-LOD Blur + Iterations 2-GameBoy + Color + Size 3-Mosaic + Size 4-Refraction + Size 5-CRT + Customization 6-Simple Displacement + Speed + Size 7-Vertical Wave + Size +Speed 8-Negative 9-Sobel + Color + Detail 10-Scan + Size + Color + Speed 11-Hoizontal Wave + Size +Speed 12-Stitching Invert + Size + Color 13-Edge Substraction + Color + Threshold 14-Distorted Lens + Power 15-Two Color Mix + Luminance 16-Dot Effect + Block Size + Dot Size 17-Focused Blur + Focus Place + Step Size + Radius + Smoothness 18-Emboss Effect + Strength + Angle 19-Under Waters + Vertical - Horizontal Strengths 20-Night Vision + Noise + Light Power + Flicker Power + Vignette 21-Lego + Block Size + Shadow 22-Glitch + Noise + Speed + Size AR-VR Ready mirror (planar) shader is here. Based on PBR shader, so supports everything that it supports (for both forward and deferred rendering with post processing support).
2021-08-09 17:43:57 121B unity shader posteffect
untiy 2021 内置shader for windows
2021-08-03 09:47:20 565KB unity3d shader
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Interaction, wind, and better shading for your vegetation. Nature Shaders is a collection of shaders for your vegetation that brings you player interaction, wind simulations, better quality shading, and more. You can easily convert and import models from any source, such as SpeedTree, Megascans, or other assets from the Unity Asset Store. Nature Shaders’ unique algorithm automatically analyzes the models and materials and converts them for you. The shaders are built upon a shader-framework that is trusted and used by over 25,000 developers. You can expect polished, easy-to-use, and well-optimized shaders, with extensive documentation. Supports all platforms and all render pipelines The shaders work out-of-the-box in all render pipelines, without any additional setup. You can use your vegetation models in all render pipelines, even if the vegetation was not created for that specific pipeline. One-click Setup Just click on a prefab and convert it to a Nature Asset, and the prefab and materials are converted and configured for you automatically. FEATURES ――― Interaction Push down grass, have plants sway, and leave a trail behind objects. Any object in the scene can interact with vegetation. The only thing you need to do is add a collider to the object. Wind Simulate the wind passing through your vegetation, from calm days to violent storms. Translucency Simulate light passing through leaves. This results in more realistic lighting that shades your vegetation correctly in all lighting conditions. Color Correction Change the color of vegetation using accurate color correction methods. You can even add color variations for the same vegetation throughout the scene. Perspective Correction Tilt grass away from the camera when looked at from a top-down perspective. This creates a more dense and realistic look. Dynamic Masking Remove vegetation within a specific area, or reduce the density. Useful to hide vegetation under buildings, to let the player cut gr
2021-08-03 09:47:17 121B unity shader
Graphics Shaders Theory and Practice, Second Edition.
2021-07-30 12:25:57 11.93MB Graphics Shaders Theory and
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