CycleGAN_ssim 该项目是项目的扩展。 实现和训练有素的周期一致剖成对抗性网络(CycleGAN)如在所描述的具有不同的,具体地SSIM损失,损耗L1,L2损失和它们的组合,以产生更好的视觉质量的图像。 图1:CycleGAN工作 对于CycleGAN实现与L1损失是指。 对于官方CycleGAN执行读取。 先决条件 Python 3.3以上 Tensorflow 1.6+ 枕头(PIL) (可选) 用法 训练模型: > python train_cycleGAN_loss.py --data_path monet2photo --input_fname_pattern .jpg --model_dir cycleGAN_model --loss_type l1 data_path:具有trainA和trainB文件夹的目录的路径(具有这些特定名称(trainA,tra
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It is about computer graphics. This book is used in Cornell University, the course: Computer Graphics.
2022-03-08 16:03:42 23.48MB Computer Graphics
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UnityVolumeRendering 在Unity3D中制作的体积渲染器。 我已经写了一个的。 有什么问题吗? 。 我也有 要求: Unity 2018 1.5或更高版本(也应与某些旧版本一起使用,但我尚未测试) 如何使用示例场景 打开“ TestScene.unity” 在菜单栏中单击“体积渲染” 选择“加载资产” 在“ DataFiles”文件夹中选择一个文件(我建议使用manix.dat) 点击“导入”按钮 分步说明 1.导入模型 原始数据集: 在菜单栏中,单击“体积渲染”和“加载原始数据集” 然后选择要导入的数据集。 当前仅支持原始数据集(您可以为其他数据集添加自
2022-03-02 13:46:40 13.3MB unity shaders computer-graphics unity3d
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A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing
2022-03-02 09:42:09 11.14MB Comput
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种类 介绍 SORT是Simple Open-source Ray Tracing的缩写,是我的个人跨平台光线跟踪渲染器。 它是一个独立的光线跟踪程序,在Blender中作为渲染器插件很好用。 与其他开源射线跟踪器(如PBRT,luxrenderer)类似,SORT也是基于物理的渲染器。 但是,由于这是我在业余时间从事的一个单独项目,因此与同行相比,它要简单得多。 这只是SORT的简要介绍。 有关更多详细信息,请查看。 特征 这是到目前为止实现的功能: 积分器。 (Whitted射线跟踪,直接照明,路径跟踪,光跟踪,双向路径跟踪,即时光能传递,环境光遮挡) 空间加速结构。 (OBVH,QBVH,BVH,KD-Tree,均匀网格,OcTree) BXDF。 (迪士尼BRDF,Lambert,LambertTransmission,Oran Nayar,MicroFacet反射,Mic
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这是一本扫描版。以下是英文介绍。 Publication Date: August 14, 1995 | ISBN-10: 0201848406 | ISBN-13: 978-0201848403 | Edition: 2 The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference. By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing. In this book, the authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software. Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high performance graphics. The comprehensive topic coverage includes: *Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's QuickDraw and the MIT X Window System graphics library. *Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS. *Raster graphics hardware and software, including both basic and advanced algorithms for scan converting and clipping lines, polygons, conics, spline curves, and text. *Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing. *Techniques for photorealistic rendering, including ray tracing and radiosity methods. *Surface modeling with parametric polynomials, including NURBS, and solid-modeling representations such as B-reps, CSG, and octrees. *Advanced modeling techniques such as fractals, grammar-based models, particle systems. *Concepts of computer animation and descriptions of state-of-the-art animation systems. Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book. 0201848406B04062001
2022-02-23 11:59:15 23.86MB Computer Graphics CG
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When events dictated that I would pursue a career in computer programming— rather than electrical engineering—I had no need for complex numbers, until Mandlebrot’s work on fractals emerged. But that was a temporary phase, and I never needed to employ complex numbers in any of my computer graphics software. However in 1986, when I joined the flight simulation industry, I came across an internal report on quaternions, which were being used to control the rotational orientation of a simulated aircraft.
2022-02-23 10:59:08 1.09MB math graphics
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Fundamentals of Computer Graphics,Peter Shirley & Steve Marschner. pdf原版,非扫描,可清晰打印, copy.
2022-02-01 15:06:58 22.59MB computer graphics
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计算机图形 webgl 计算机图形学 (WebGL) 沙尔科夫·亚历山大,302 组 实现效果: 2D 后期效果(高斯模糊) - 2 分 根据标准模型的每像素照明计算 - 2 分 分层雾(每像素) - 3 分 非标照明模型(Cook-Torrance)- 3分 模糊阴影(方差阴影贴图) - 4 分 工作需要支持 WebGL 的浏览器。 开始: 启动本地服务器:Mongoose,在 mongoose-linux-x86_64 for Linux、mongoose-windows.exe for Windows 或任何其他文件服务器分发项目文件夹的根目录中 在浏览器中打开项目如果您使用附加的 Mongoose,或者在您的服务器配置为的地址 该项目的不断更新的在线版本也可用: : js、glsl 文件夹中的源文本。
2022-01-05 19:41:34 15.42MB JavaScript
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Modern Mathematics andApplications in Computer Graphics and Vision (2014) Hongyu Guo
2021-12-30 12:48:46 8.57MB Mathematics
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