Physics Based Animation
Authors
Kenny Erleben, Jon Sporring, Knud Henriksen, and Henrik Dohlmann.
Physics-based animation is becoming increasingly popular due to its use in computer games, for producing special effects in movies, and as part of surgical simulation systems. Over the past decade the field has matured, and today there is a wealth of simulation methods solving many simulation problems. There is a vast amount of examples where physics-based animation is used
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