综合运用所学单片机知识,设计一个压控PWM信号发生器。要求如下:系统单片机使用AT89S52,甲机通过ADC0832采集电压信号,显示该电压值并将该电压信号对应的数字量传给乙机,乙机生成对应频率的PWM脉冲信号,占空比恒为1/4。给定单片机频率为11.0592MHz。
2021-05-07 15:57:32 56KB 51单片机 设计
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最先版的MatrikonOPCSimulation OPC通讯仿真软件,内含一篇MatlabOPC通信文档,MatrikonOPCSimulation的安装说明参考https://blog.csdn.net/dashumak/article/details/81448764
2021-05-07 13:51:17 112.89MB OPC Matrikon Simulation
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HFSS提出超材料等效电磁参数的实例
2021-05-07 11:35:00 920KB 电磁学
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学习左手材料在天线上的应用与仿真的经典著作
2021-05-07 11:04:06 2.65MB 左手材料 HFSS
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Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine. This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered. The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games. The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4. Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level. Table of Contents SECTION I Unreal Technology Basics: Introductory Development T
2021-05-07 10:12:51 7.89MB Unreal Game Development
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SOFA A Multi-Model Framework for Interactive Physical Simulation 英中对照 翻译版本 有目录
2021-05-06 21:06:11 4.68MB 医疗手术模拟资料
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软件定义网络中的链接状态路由 创建一个模拟软件定义的网络并运行成本最低的路径Dijkstra的算法。 内容 描述 该项目旨在在小型自助流量网络上使用OpenFlow模拟SDN LSRouting和数据传递。 TestNet-用于使用实现OpenFlow协议的交换机创建和测试软件定义的网络。 网络是使用自定义拓扑预设创建的,其中每个交换机到交换机的链路都分配有权重。 LSRouting-使用Dijkstra的成本最低的路径算法执行链路状态路由。 该算法的结果用于配置网络中每个交换机中的流表条目。 安装指南 克隆存储库,在VM上安装Python软件包,然后运行run.py脚本。 查看详细的。
2021-05-06 16:58:28 1010KB python shell networking simulation
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SPICE A Guide to Circuit Simulation and Analysis using pspice.pdf
2021-05-05 15:03:20 7.2MB spice
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OceanSurface:使用Tessendorf算法和OpenGL模拟的实时海洋表面
2021-05-05 13:43:29 2.81MB opengl computer-graphics-simulation OpenGLC++
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本文件包括: 1、基本的微机保护算法仿真程序(m文件)。 2、电力系统简单故障matlab仿真线路(simulink文件)。 3、程序参考课本(pdf)。
2021-05-01 14:31:50 8.69MB matlab Algorithm  simulation Microcomputer
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