Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia 英文版
2024-05-16 20:57:38 17.51MB Unity3d AR English Edition
1
Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
2024-05-16 20:56:51 4.52MB ios game
1
Pro_iOS_5_Augmented_Reality.pdf 英文版
2024-05-16 20:47:54 6.02MB ios5
1
Beginning iOS AR Game Development:Developing Augmented Reality Apps with Unity and C# by Allan Fowler-November 24, 2018 Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# by Allan Fowler Apress English 2018-11-19 244 pages Details Title: Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# Author: Allan Fowler Length: 244 pages Edition: 1st ed. Language: English Publisher: Apress Publication Date: 2018-11-19 ISBN-10: 1484236173 ISBN-13: 9781484236178 Description Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels. Table of Contents Chapter 1: Introduction Chapter 2: Getting Started Chapter 3: The Unity ARKit Chapter 4: Hit Testing and Lighting Chapter 5: Making AR Games Chapter 6: Introducing Touch Chapter 7: Adding Plane Detection and Point Clouds Chapter 8: Final Steps
2024-05-16 20:42:27 11.91MB VR AR Game ios
1
3GPP TS 07.07 version 7.8.0 Release 1998.pdf 最新标准AT指令集
2024-05-16 18:02:59 653KB
1
袁崇义,电子工业出版社,高等学校规划教材
2024-05-16 17:12:19 7.64MB Petri网
1
2019年TI 赞助的全国大学生电子设计竞赛赛题之一 —— 基于互联网的信号传输系统
2024-05-16 16:31:38 192KB 19电设 信号传输系统
1
Introduction to Display – Brief History of Display Technologies – LCD vs AMOLED – Working principle of LCD – Power Reduction with RGBW Pixel – Working Principle of AMOLED Display  Power Management for LCD – LCD Pixel Driver Circuit and Power Supply Requirement – Switching DC-DC Converters for LCD Panel – Backlight LED Drivers for LCD Panel – Controlling Brightness and Content Adaptive Brightness Control (CABC)  Power Management for AMOLED Display – Power Supply Requirement for AMOLED – Programming Negative Supply Using SWIRE – Issue with Positive Boost Converter – Buck-Boost Converter for Positive Supply  Board Level Design Guidelines  Conclusion
2024-05-14 13:22:37 2.21MB DISPLAY PMIC ISCAS 2019
1
Word转PDFjar包和使用示例 使用步骤 1.引入依赖,在resources目录下新建目录lib,然后将jar包复制到lib目录下。也就是如下依赖的路径对应目录。 com.aspose aspose-words 21.11 system ${project.basedir}/src/main/resources/lib/aspose-words-21.11-jdk17.jar 2.刷新依赖后,复制提供的java示例代码,修改代码中你要转换的Word的文件的路径,然后直接运行测试,即可到指定路径下看到转换后的PDF文件。 在示例方法中还包含了许可证(License)的设置。
2024-05-14 11:28:00 13.7MB java Word转换 Word转PDF
1
AudioPrecision及音频测量介绍20090702(20180724155035)。 具体操作流程很详细,设计音频、编解码、硬件搭建流程,以及数据分析方法。
2024-05-13 21:14:04 11.8MB
1