俄罗斯系列丛书一直深受数学专业学生的喜爱,本资源是那汤松 第五版 实变函数论(对课后答案和勘误做了总结),是实变(十遍)的经典教材!
2019-12-21 20:57:01 40.17MB Analytics Russian series Real
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唯一一本介绍了dx和hlsl的实时渲染书籍
2019-12-21 20:22:43 15.47MB directx real time rendering
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Book Description The first book on this core game development topic by an experienced developer Product Description The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation. * The first book on this critical and often poorly understood aspect of game development * Includes analysis of camera and control systems from existing games along with practical implementation advice * Discusses the key algorithms with pseudo code examples, and includes movies demonstrating camera technique on the companion CD-ROM
2019-12-21 20:17:52 2.27MB real time cameras
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GMM算法经典论文,opencv中的GMM算法应该就是参考这边文章。自己做的中文翻译pdf也附在了里面
2019-12-21 20:14:58 1.02MB GMM
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普林斯顿 实分析经典Real Analysis-Measure Theory, Integration, and Hilbert Spaces
2019-12-21 20:09:12 2.27MB 实分析 Real Analysis Hilbert
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Real Time Digital Signal Processing Fundamentals, Implementation and Application, 3rd Ed 矢量PDF 非扫描
2019-12-21 20:03:16 14.88MB DSP Fundamentals Application 3rd
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VNC(Virtual Network Computing,虚拟网络计算)最早是一套由英国剑桥大学ATT实验室在2002年开发的轻量型的远程控制计算机软件. RealVNC Enterprise安装包主要由两个部分组成: - VNC server - VNC viewe 用户需先将VNC server安装在被控端的计算机上后,才能在主控端执行 VNC viewer 控制被控端。 VNC server 与 VNC viewer 支持多种操作系统. 本资源为windows下安装包. 可自动识别x86_64以及win32系统. 为两种混合型安装包。 ---------------- 内附注册码,文件名为:Key - RealVNC Enterprise 4.6.3.txt
2019-12-21 19:59:43 5.73MB Real VCN Enterprise 4.6.3
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普林斯顿大学,Stein教授四本书,包括傅里叶分析,实分析,复分析和泛函分析,均为pdf。喜欢数学的朋友可以下载
2019-12-21 19:57:02 24.08MB Princeton Analysis Fourier real
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This straightforward, step-by-step text is designed to demystify modern graphics programming, so you can quickly start writing effective, efficient code with DirectX and HLSL. Long-time graphics programmer and instructor Paul Varcholik starts with a basic primer on 3D graphics and rendering, as well as the essential math and "tools of the trade." Next, he introduces shaders
2019-12-21 19:52:07 15.54MB Directx11 HLSL 3D
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Real.Time.UML.Advances.in.The.UML.for.Real.Time.Systems.Third.Edition.pdf
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