If you want to learn about 3D math in order to program games or graphics, then this book is for you. There are many books out there that promise to teach you how to make a game or put cool pictures up on the screen, so why should you read this particular book? This book offers several unique advantages over other books about games or graphics programming:  A unique topic. This book fills a gap that has been left by other books on graphics, linear algebra, simulation, and programming. It is an introductory book, meaning we have focused our efforts on providing thorough coverage on fundamental 3D concepts — topics that are normally glossed over in a few quick pages or relegated to an appendix in other publications (because, after all, you already know all this stuff). Our book is definitely the book you should read first, before buying that “Write a 3DVideoGame in 21Days” book. This book is not only an introductory book, it is also a reference book — a “toolbox” of equations and techniques that you can browse through on a first reading and then revisit when the need for a specific tool arises. 1 A unique approach. We take a three-pronged approach to the subject matter: math, geome- try, and code. The math part is the equations and numbers. This is where most books stop. Of course, the math is important, but to make it powerful, you have to have good intuition about how the math connects with the geometry.We will show you not just one but multiple ways to relate the numbers with the geometry on a variety of subjects, such as orientation in 3D, matrix multiplication, and quaternions. After the intuition comes the implementation; the code part is the practical part.We show real usable code that makes programming 3D math as easy as possible.  Unique authors. Our combined experience brings together academic authority with in-the-trenches practical advice. Fletcher Dunn has six years of professional game program- ming experience and several titles under his belt on a var
2019-12-21 19:24:43 11.23MB 3d math graphics game direct3d
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The LaTeX Graphics Companion 英文电子版,原书第二版,包含章节书签
2019-12-21 18:58:56 24.85MB latex graphic
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3D Game Engine Design - A Practical Approach To Real-Time Computer Graphics
2019-12-21 18:58:55 69.57MB Graphics
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Mentor Graphics Hyperlinx SI-PI v8.0 信号完整,电源完整性,高速信号仿真软件 。。。 part10
2019-12-21 18:58:04 14.31MB Hyperlinx SI-PI Mentor
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Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2
2019-12-21 18:57:15 88.03MB OpenGL
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WebGL Programming Guide Interactive 3D Graphics Programming with WebGL 英文epub 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2019-12-21 18:55:40 48.21MB WebGL Programming Guide Interactive
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Using SVG with CSS3 and HTML5 Vector Graphics for Web Design 英文azw3 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2019-12-21 18:55:40 15.35MB Using SVG CSS3 HTML5
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This new edition to the classic book by ggplot2 creator Hadley Wickham highlights compatibility with knitr and RStudio. ggplot2 is a data visualization package for R that helps users create data graphics, including those that are multi-layered, with ease. With ggplot2, it's easy to: produce handsome, publication-quality plots with automatic legends created from the plot specification superimpose multiple layers (points, lines, maps, tiles, box plots) from different data sources with automatically adjusted common scales add customizable smoothers that use powerful modeling capabilities of R, such as loess, linear models, generalized additive models, and robust regression save any ggplot2 plot (or part thereof) for later modification or reuse create custom themes that capture in-house or journal style requirements and that can easily be applied to multiple plots approach a graph from a visual perspective, thinking about how each component of the data is represented on the final plot This book will be useful to everyone who has struggled with displaying data in an informative and attractive way. Some basic knowledge of R is necessary (e.g., importing data into R). ggplot2 is a mini-language specifically tailored for producing graphics, and you'll learn everything you need in the book. After reading this book you'll be able to produce graphics customized precisely for your problems, and you'll find it easy to get graphics out of your head and on to the screen or page. Table of Contents Part I Getting Started Chapter 1 Introduction Chapter 2 Getting Started with ggplot2 Chapter 3 Toolbox Part II The Grammar Chapter 4 Mastering the Grammar Chapter 5 Build a Plot Layer by Layer Chapter 6 Scales, Axes and Legends Chapter 7 Positioning Chapter 8 Themes Part III Data Analysis Chapter 9 Data Analysis Chapter 10 Data Transformation Chapter 11 Modelling for Visualisation Chapter 12 Programming with ggplot2
2019-12-21 18:54:18 9.05MB ggplot2 Data Analysis
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本书介绍了开发专业三维图形引擎所需的数学方法,书中介绍的关于游戏开发方面的许多知识同样适用于与三维计算机图形学相关的应用。本书首先介绍了相当基础的知识,如向量几何和线性代数,然后继续介绍一些计算机游戏设计中的高级知识,如光照和可视性判断。另外,本书还给出了一些重要结论的推导过程,以便于不具备相应理论基础的读者理解相关内容。   本书要求读者已具备三角学及计算机方法方面的基础知识,不过,本书仍然在一些章节中概括介绍了这些知识中的一些重要工具,如三角恒等式、微分方程和泰勒级数等。本书对于游戏设计者及相应的编程人员来说,是一本不可多得的参考资料。
2019-12-21 18:50:07 22.82MB 3d 数学 游戏
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由于TC中的graphics.h不是C语言中的标准函数,而是由Borland公司自行开发的,而且是面向DOS的16位,无法直接在VC++中使用; 出于此目的,设计了面向VC++的graphics.h头文件,以及包含一些链接函数的C++程序winbgi.cpp和winbgi.lib; 如何使用?第一种方法——创建工程之后,在Source Files中导入winbgi.cpp文件,在Header Files中导入graphics.h文件,并且将这两个文件和winbgi.lib拷贝至该工程所在的目录下。 第二种方法——添加路径法,选中Tools-Options-Directories,分别在Include Files和Library Files添加图形包winbgi的路径,然后在Source Files中导入winbgi.cpp文件,在Header Files中导入graphics.h文件。
2012-05-06 00:00:00 26KB graphics.h winbgi.cpp winbgi.lib;
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