概率论,数据和随机过程的在电气工程中的运用
2020-01-22 03:07:55 5.02MB random probability
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Artificial Intelligence A Modern Approach第三版习题答案,英文
2020-01-22 03:05:05 1.36MB 人工智能
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Now in its third edition, this classic guide to software requirements engineering has been fully updated with new topics, examples, and guidance. Two leaders in the requirements community have teamed up to deliver a contemporary set of practices covering the full range of requirements development and management activities on software projects. Describes practical, effective, field-tested techniques for managing the requirements engineering process from end to end. Provides examples demonstrating how requirements "good practices" can lead to fewer change requests, higher customer satisfaction, and lower development costs. Fully updated with contemporary examples and many new practices and techniques. Describes how to apply effective requirements practices to agile projects and numerous other special project situations. Targeted to business analysts, developers, project managers, and other software project stakeholders who have a general understanding of the software development process. Shares the insights gleaned from the authors’ extensive experience delivering hundreds of software-requirements training courses, presentations, and webinars. New chapters are included on specifying data requirements, writing high-quality functional requirements, and requirements reuse. Considerable depth has been added on business requirements, elicitation techniques, and nonfunctional requirements. In addition, new chapters recommend effective requirements practices for various special project situations, including enhancement and replacement, packaged solutions, outsourced, business process automation, analytics and reporting, and embedded and other real-time systems projects.
2020-01-21 03:04:28 9.29MB Software Requirements
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It’s been almost eight years since I first updated Advanced Programming in the UNIX Environment, and already so much has changed. • Before the second edition was published, The Open Group created a 2004 edition of the Single UNIX Specification, folding in the changes from two sets of corrigenda. In 2008, The Open Group created a new version of the Single UNIX Specification, updating the base definitions, adding new interfaces, and removing obsolete ones. This was called the 2008 version of POSIX.1, which included version 7 of the Base Specification and was published in 2009. In 2010, this was bundled with an updated curses interface and reissued as version 4 of the Single UNIX Specification. • Versions 10.5, 10.6, and 10.8 of the Mac OS X operating system, running on Intel processors, have been certified to be UNIX® systems by The Open Group. • Apple Computer discontinued development of Mac OS X for the PowerPC platform. From Release 10.6 (Snow Leopard) onward, new operating system versions are released for the x86 platform only. • The Solaris operating system was released in open source form to try to compete with the popularity of the open source model followed by FreeBSD, Linux, and Mac OS X. After Oracle Corporation bought Sun Microsystems in 2010, it discontinued the development of OpenSolaris. Instead, the Solaris community formed the Illumos project to continue open source development based on OpenSolaris. For more information, see http://www.illumos.org.
2020-01-15 03:06:55 18.48MB POSIX C
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by Daniel P. Friedman, Mitchell Wand Hardcover: 416 pages Publisher: The MIT Press; 3 edition (April 30, 2008) ISBN-10: 0262062798 ISBN-13: 978-0262062794 This book provides students with a deep, working understanding of the essential concepts of programming languages. Most of these essentials relate to the semantics, or meaning, of program elements, and the text uses interpreters (short programs that directly analyze an abstract representation of the program text) to express the semantics of many essential language elements in a way that is both clear and executable.
2020-01-14 03:04:47 3.41MB Programming Languages mit Friedman
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Categorical Data Analysis, Third Edition summarizes the latest methods for univariate and correlated multivariate categorical responses. Readers will find a unified generalized linear models approach that connects logistic regression and Poisson and negative binomial loglinear models for discrete data with normal regression for continuous data. ALAN AGRESTI is Distinguished Professor Emeritus in the Department of Statistics at the University of Florida. He has presented short courses on categorical data methods in thirty countries.
2020-01-09 03:15:01 8.69MB Statistics 定性数据分析
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cousera 课程 automata 的textbook,第三版,非扫描
2020-01-08 03:01:31 4.61MB automata 自动机
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Build, manage, and configure high-performing, reliable NoSQL database for your applications with Cassandra Key Features Write programs more efficiently using Cassandra's features with the help of examples Configure Cassandra and fine-tune its parameters depending on your needs Integrate Cassandra database with Apache Spark and build strong data analytics pipeline
2020-01-05 00:34:51 11.98MB Cassandra
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nonlinear optics (Robert w.boyd,the third edition)
2020-01-04 03:15:22 4.55MB nonlinear optics third edition
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WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.
2020-01-03 11:43:05 63.67MB three webgl pdf canvas
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