This book surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. The main audience is advanced undergraduate or beginning graduate students in Computer Science. Computer graphics programmers who want to learn the basics of computer animation programming and artists who use software packages to generate computer animation (digital animators) who want to better understand the underlying computational issues of animation software will also benefit from this book.
2019-12-21 19:51:58 17.18MB math 3d graphics mathematics
1
graphics.h和graphics.lib有什么作用大家都知道了吧,呵呵
2019-12-21 19:51:21 21KB graphics
1
Computer graphics with opengl 4th edition 计算机图形学 第四版原版 作者: (美)Donald Hearn M. Pauline Baker Warren R. Carithers 译者: 蔡士杰 杨若瑜
2019-12-21 19:42:54 15.63MB OpenGL 计算机图形 图像
1
3d 数学入门教程,由浅入深 3D Math Primer for Graphics and Game Development 2nd
2019-12-21 19:35:51 33.48MB 3dmath
1
理解画图时,Graphics对象从哪里来的,画到什么地方去,如何实现画图时显示轨迹,代码简单,但搞懂简单的代码后,对其他的理解就非常方便,适合初学者.
2019-12-21 19:35:28 3KB java 画图,Graphics
1
graphics的随笔画程序基于c语言,在vs2017编译下通过。功能:鼠标左键按住,画图。点击右键,退出程序(需要graphics.h
2019-12-21 19:32:43 597B graphics 随笔画程序 c语言
1
If you want to learn about 3D math in order to program games or graphics, then this book is for you. There are many books out there that promise to teach you how to make a game or put cool pictures up on the screen, so why should you read this particular book? This book offers several unique advantages over other books about games or graphics programming:  A unique topic. This book fills a gap that has been left by other books on graphics, linear algebra, simulation, and programming. It is an introductory book, meaning we have focused our efforts on providing thorough coverage on fundamental 3D concepts — topics that are normally glossed over in a few quick pages or relegated to an appendix in other publications (because, after all, you already know all this stuff). Our book is definitely the book you should read first, before buying that “Write a 3DVideoGame in 21Days” book. This book is not only an introductory book, it is also a reference book — a “toolbox” of equations and techniques that you can browse through on a first reading and then revisit when the need for a specific tool arises. 1 A unique approach. We take a three-pronged approach to the subject matter: math, geome- try, and code. The math part is the equations and numbers. This is where most books stop. Of course, the math is important, but to make it powerful, you have to have good intuition about how the math connects with the geometry.We will show you not just one but multiple ways to relate the numbers with the geometry on a variety of subjects, such as orientation in 3D, matrix multiplication, and quaternions. After the intuition comes the implementation; the code part is the practical part.We show real usable code that makes programming 3D math as easy as possible.  Unique authors. Our combined experience brings together academic authority with in-the-trenches practical advice. Fletcher Dunn has six years of professional game program- ming experience and several titles under his belt on a var
2019-12-21 19:24:43 11.23MB 3d math graphics game direct3d
1
The LaTeX Graphics Companion 英文电子版,原书第二版,包含章节书签
2019-12-21 18:58:56 24.85MB latex graphic
1
3D Game Engine Design - A Practical Approach To Real-Time Computer Graphics
2019-12-21 18:58:55 69.57MB Graphics
1
Mentor Graphics Hyperlinx SI-PI v8.0 信号完整,电源完整性,高速信号仿真软件 。。。 part10
2019-12-21 18:58:04 14.31MB Hyperlinx SI-PI Mentor
1