Real-Time_3D_Rendering_with_DirectX_and_HLSL http://www.varcholik.org/wpress/
2020-11-16 09:50:04 15.46MB RealTime Rendering DirectX HLSL
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Publication Date: July 27, 2011 Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book’s website www.realtimeshadows.com.
2020-03-14 03:07:14 47.01MB realtime shadow
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The Modern C++ Challenge: Become an expert programmer by solving real-world problems Test your C++ programming skills by solving real-world programming problems covered in the book C++ is one of the most widely-used programming languages and has applications in a variety of fields, such as gaming, GUI programming, and operating systems, to name a few. What You Will Learn Serialize and deserialize JSON and XML data Perform encryption and signing to facilitate secure communication between parties Embed and use SQLite databases in your applications Use threads and asynchronous functions to implement generic purpose parallel algorithms Compress and decompress files to/from a ZIP archive Implement data structures such as circular buffer and priority queue Implement general purpose algorithms as well as algorithms that solve specific problems Create client-server applications that communicate over TCP/IP Consume HTTP REST services Use design patterns to solve real-world problems
2020-03-06 03:02:04 17.36MB c++17 solving real
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书名:实时系统 (Real Time System) 作者:Jane. W.S.liu 内容全面 中英双版 望对大家有用!
2020-02-21 03:12:05 53.64MB Jane W.S.Liu
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µC/OS-II: The Real-Time Kernel, 2nd Edition(英文电子书) 本资源来自于官方网页 http://micrium.com/download/%c2%b5cos-ii-the-real-time-kernel-2nd-edition/ 下载需要注册,故分享之,注意是英文版的。 初学的朋友还是看邵贝贝老师的中文版比较容易理解。 毕竟邵老师的中文版也多次刊印,本人翻看多次,并无疏漏,连错别字、笔误都没有。 另,邵老师的中文版CSDN里有扫描的资源,可耐心找一下。
2020-02-04 03:03:24 4.1MB µC/OS-II uC/OS-II
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Although many books have been written about Mathematica, very few of them cover the new functionality added to the most recent versions of the program. Mathematica Beyond Mathematics: The Wolfram Language in the Real World introduces the new features using real-world examples, based on the experience of the author as a consultant. In the process, you will also learn more about the Wolfram Language and how you can use it to solve a wide variety of problems. The author raises questions from a wide range of topics and answers them by taking full advantage of Mathematicas latest features. For example What sources of energy does the world really use? How can we calculate tolerance limits in manufacturing processes? Are our cities getting warmer? Is the novel El Quijote written in Pi? How can we find planets outside our solar system?
2020-01-25 03:16:16 21.67MB mathematica
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2007新书MIMO Wireless Communications: From Real-World Propagation to Space-Time Code Design 【原书作者】: Claude Oestges, Universite catholique de Louvain, Belgium Bruno Clerckx, Universite catholique de Louvain, Belgium 【ISBN 】: ISBN-13: 978-0-12-372535-6 / ISBN-10: 0-12-372535-6 【页数 】:480 【开本 】 : 【出版社】 :Academic Press 【出版日期】:MAR-2007 【文件格式】:PDF
2020-01-11 03:10:41 3.13MB MIMO wireless
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LOAM ,Lidar Odometry and mapping in real time;一个开源的3d slam建图方法,值得参考
2020-01-03 11:37:29 3.48MB load 3d  slam
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Graphics programming is the magic behind video games, film, and scientific simulation. Every explosion, dust particle, and lens flare you see on a computer screen is processed through a graphics card. In addition, because modern operating systems use the graphics processing unit (GPU) to draw their content, every pixel you see is rendered through the GPU and through software developed by a graphics programmer. It’s a broad topic, but one that has traditionally been the province of a select few. Even to experienced software developers, rendering is often considered a dark art, full of complex mathematics and esoteric tools. Furthermore, the rapid pace of advancement makes modern graphics programming a moving target, and establishing a foothold can be difficult.
2020-01-03 11:37:20 16.12MB DirectX HLSL
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Real-Time Volume Graphics 电子书PDF
2020-01-03 11:17:33 43.19MB Volume Graphics
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