主要为大家详细介绍了Unity Shader实现纹理遮罩效果,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
2021-09-15 12:50:10 52KB Unity Shader 纹理遮罩
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Car+Paint+Shader+PRO2.5 汽车shaderCar+Paint+Shader+PRO2.5 汽车shaderCar+Paint+Shader+PRO2.5 汽车shaderCar+Paint+Shader+PRO2.5 汽车shader
2021-09-14 19:33:04 16.93MB shader
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UnityURP-BillboardLensFlareShader:(1)添加新的Quad GameObject(2)使用此着色器(3)完成! 现在,您有了用于URP的广告牌镜头光晕着色器!
2021-09-13 16:34:52 7KB mobile unity shader optimize
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投影矩阵的教程 Introduction Projective texture mapping is a method of texture mapping described by Segal [3] that allows the texture image to be projected onto the scene as if by a slide projector. Figure 1 shows some example screen shots from the projspot demo, available in the NVIDIA OpenGL SDK. Projective texture mapping is useful in a variety of lighting techniques, including shadow mapping [4]. This document provides some background and describes the steps involved in projective texture mapping in OpenGL. Projective texture mapping refers both to the way texture coordinates are assigned to vertices, and the way they are computed during rasterization of primitives. We usually think of texture mapping as “the application of a texture image to a primitive,” and while it certainly is that – there is more math going on than most folks think. If you have ever written your own rasterizer with support for mipmap filtered, perspective-correct, projective texture mapping, you no doubt became aware of the many subtle issues involved. We will begin by discussing the way that texture coordinates are computed during rasterization, and then we will discuss methods for assigning the texture coordinates to the vertices. We do not discuss filtering here, but there is a paper on Anisotropic Filtering at the NVIDIA developer web site that provides a good introduction to that topic. Figure 1.
2021-09-10 17:44:26 333KB shader render hlsl dx
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这个shader是自己简单写的,上次给美即做的一个程序用到了,所以在这里分享给大家,可以帮你的图片颜色去掉色彩变成黑白照。
2021-09-10 11:37:38 2KB 图片去色 shader
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Unity 萤火虫效果Shader
2021-09-09 18:10:11 288KB Unity
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shader中 采用fwidth smoothstep 对圆边界抗锯齿的简单实现
2021-09-09 13:11:37 3KB unityanti unityshader
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仿原神蜡烛火焰效果
2021-09-09 13:11:37 1.31MB 蜡烛Shader
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Unity--刮卡效果并附带百分比判断功能
2021-09-09 09:11:22 1.87MB Unity Shader 图形学
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UnityURP-MobileScreenSpacePlanarReflection 一个简单而快速的ScreenSpacePlanarReflection(SSPR)作为URP中的一个独立的可重用RendererFeature。 可以在PC /控制台/ vulkan android上运行,其他平台未经测试,但如果支持计算着色器,则应该可以运行。 在此处查看运行时视频: : 在此处下载预构建的.apk: ://drive.google.com/file/d/14Z_Gjb1ADz8RhcBgAFpa96dm-oQuOyQx/view usp sharing 开启SSPR 关闭S
2021-09-08 19:36:55 690.44MB reflection mobile unity shader
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