Game Engine Architecture 3rd Edition Jason Gregory 游戏引擎架构(第三版)
2021-11-21 21:56:55 21.19MB Engine Progr
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ARCGIS ENGINE地理信息系统开发从入门到精通_邱洪钢等(第2版).pdf
2021-11-19 16:34:37 36.57MB ARCGIS ENGINE 开发 从入门到精通
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什么是BimAngle Engine SDK? BimAngle Engine可以将模型导出为其他格式,例如Autodesk Forge Viewer SVF / F2D , glTF / glb , Cesium 3D Tiles等。无需依赖其他在线服务,可以脱机运行。 到目前为止,BimAngle Engine具有四个版本,即RVT , NW , DWG和DGN 。 BimAngle引擎RVT 运行时环境是Autodesk Revit插件,支持Autodesk Revit 2014-2021。 BimAngle引擎NW 运行时环境是Autodesk Navisworks插件,支持Autodesk Navisworks Manager 2014-2021。 BimAngle引擎DWG 不需要其他软件依赖项。 BimAngle引擎DGN 运行时环境是Bentley MicroS
2021-11-19 14:15:09 2.64MB C#
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Unreal Engine 4 Scripting with C++ Cookbook 2016 | ISBN-10: 1785885545 | 431 pages | PDF | 7 MB Key Features A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Book Description Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. What you will learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements
2021-11-18 15:10:19 7.08MB Unreal Engine C++
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简单的java+ArcEngine实例,实现地图的加载和基本操作。
2021-11-16 16:46:34 37KB java Arc Engine
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2000行代码,ArcGIS Engine开发入门源码
2021-11-15 21:03:50 3.57MB ArcGIS二次开发 ArcGISEngine C#
虚幻引擎unreal engine 4.6版本源码,官网下载很麻烦,这个不是最新版本的,胜在比较方便
2021-11-15 12:02:57 128.99MB ue4 源码
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go-aws-s3-presigned-post-app-engine 显示AWS S3预签名POST的示例。 在本地运行 1.您需要安装并运行Go App Engine SDK。 2.克隆此仓库。 3.创建一个公开读取的AWS S3测试存储桶 值区政策: { "Version": "2012-10-17", "Id": "Policy1234567890", "Statement": [{ "Sid": "Stmt1234567890", "Effect": "Allow", "Principal": { "AWS": "*" }, "Action": "s3:GetObject", "Resource": "arn:aws:s3:::bucketnamehere/*" }] } 4.在s3.go配置AWS凭
2021-11-15 11:43:30 3KB Go
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TransMat v0.6.2 传输,翻译,转换,转移混合器材质到虚幻 描述 TransMat是Blender的节点编辑器的附加组件。 它创建了一个python文件,该文件将立即自动在Unreal中重新创建Blender材质。 请查看页面底部的示例,以查看其外观! 如何安装和使用 下载并解压缩文件,然后在Blender中,单击“编辑” > “首选项” > “附件” > “安装”,然后选择“ Transmat.py” 这将向“节点编辑器”添加属性面板。 创建材料后,选择目录以将python文件输出到。 然后,如果需要,可以为要放置的材质和纹理指定“虚幻”导入子文件夹。 如果您未指定
2021-11-14 16:58:25 35KB unreal unreal-engine ue4 blender-nodes
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Cheat Engine过NP的修改版本,用来跳过NP检查修改游戏,很多网络游戏都有NP检查系统,类似DNF和冒险岛
2021-11-13 11:12:20 1.03MB CE 跳过NP
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