gnss数据处理
2021-04-24 14:00:21 72.25MB rtklib_2.4.3_b34
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这个软件是通过scrapy爬虫框架结合代理IP池再加上request模拟请求技术以及验证码识别技术,可以做到日更新采集全国新工商信息。采集的数据自动存储在mysql数据库表里,可下载全量1.8亿多企业工商基本信息和36维度的详细信息.支持sql和excel导出数据包格式。
2021-04-23 17:05:48 42.31MB 软件开发 爬虫 sql 拓客软件
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Ueditor 1.4.3 在mvc模式下的使用
2021-04-22 12:05:58 23.51MB MVC Ueditor 1.4.3
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mongodb数据库
2021-04-21 15:00:33 79.04MB mongodb
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七牛云-utditor图片上传插件
2021-04-21 13:03:11 2.85MB 七牛云 ueditor
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苏科版数学八年级上册4.3 实数 教案 (1).doc
2021-04-20 19:04:54 154KB 中学教育
苏科版数学八年级上册4.3 实数 教案 .doc
2021-04-20 19:04:54 106KB 中学教育
【正点原子】4.3寸TFT LCD电容触摸屏模块800480资料.rar 包含原理图 数据手册 用户手册和各个平台的程序源码示例。
2021-04-16 22:07:57 36.99MB LCD TFTLCD 4.3LCD LCD显示屏
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Bulk Rename Utility(电脑批量重命名软件)官方正式版V3.4.3
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Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance
2021-04-13 11:44:35 17.21MB OpenGL
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