Direct3D 11提供了丰富的功能,用户有时可能会在具体API及其实现的细节中迷失。虽然有大量关于如何使用每个API函数的低级信息,但是很少有文档说明如何最好地利用这些功能。由Direct3D社区的活跃成员撰写,Direct3D 11的实用呈现和计算提供了对使用Direct3D 11的高级和低级概念的深入了解。
2022-09-14 12:04:21 37.74MB D3D11
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MPI and neural Rendering
2022-09-05 19:07:03 1.43MB MPI NeRF
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从DX的体系结构的角度讲解DX。读了本书后,不但了解了DX11的基本的函数使用,而且明白了函数的作用,函数间的联系。本书首先从理论出发,讲解DX11的体系结构。然后在用几个实例来说明前面所讲解的理论知识。建议阅读本书前先大体了解一下graphics pipeline方面的知识,不过书中也有讲解。看不懂时再查书也行。
2022-08-30 16:28:44 36.68MB Directx 11;体系结构
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SSR窗口 在SSR环境中更好地处理window和document对象。 该库不实现DOM(如JSDOM),它只是修补(或创建window和document对象),以避免它们在服务器端渲染期间失败(引发错误)。 被创建用于: 安装 NPM上可用的库: npm i ssr-window 用法 import { getWindow , getDocument } from 'ssr-window' ; const window = getWindow ( ) ; const document = getDocument ( ) ; window . addEventListener ( 'resize' , ( ) => { } ) ; const div = document . querySelectorAll ( 'div' ) ; 延伸 如果您依赖于此处未包括的某些窗口/文档属性
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最新第4版 The progression of 3 years between 1st and 2nd, 6 between 2nd and 3rd, and 10 between 3rd and 4th is a reflection not so much of the length of time it takes for each new edition (which has indeed steadily increased), but rather how long it takes us to forget all the stress and pain involved in making a new edition. As a data point, our Google Doc of new references since the last edition is around 170 pages long, and does not include references we could easily dismiss, nor those we ran into later when more closely reading and writing. Each page has about 20 references on it (some duplicated among chapters), about 3200 in all. In the fourth edition we added “only” 1151 new references, and deleted 508 older ones, for a final total of 2059 references (this does not include references on collision detection – more on that in a minute).
2022-06-30 16:02:36 30.26MB 计算机图形学
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本书论述了GPU高级编程,涉及到以下多个方面的技术: 光照,图像空间处理,3D引擎设计,DirectX11高级计算等。 是游戏开发者的必备参考书。
2022-06-08 22:11:02 9.4MB GPU Advanced Programming
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GPU Pro 360 Guide to Rendering,高清原版pdf。。。。。
2022-05-06 11:47:15 120.92MB 图形 渲染 GPU Graphics
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这个方法是官方的帮助文档然后别人翻译的版本, 不过现在KeyShot Network Rendering都是中文的了,对于大多数人的难度也下降不少。 在使用前请保证需要使用KeyShot Network Rendering的电脑在同一局域网下。
2022-05-04 18:20:06 22KB KeyShot Network Rendering 网络渲染
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The GPU Pro: Advanced Rendering Techniques book series covers ready-to-use ideas and procedures that can solve many of your daily graphics-programming challenges. The second book in the series wouldn't have been possible without the help of many people. First, I would like to thank the section editors for the fantastic job they did. The work of Wessam Bahnassi, Sebastien St Laurent, Carsten Dachsbacher, Christopher Oat, and Kristof Beets ensured that the quality of the series meets the expectations of our readers.
2022-04-21 10:39:38 25.99MB 游戏
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The GPU Pro: Advanced Rendering Techniques book series covers ready-to-use ideas and procedures that can solve many of your daily graphics-programming challenges. The first book in the series wouldn’t have been possible without the help of many people. First of all I would like to thank the section editors for the fantastic job they did. The work of Wessam Bahnassi, Sebastien St. Laurent, Natalya Tatarchuk, Carsten Dachsbacher, Matthias Wloka, Christopher Oat, and Sam Martin ensures that the quality of the series stands up to the expectations of our readers. The great cover screenshots were taken from Call of Juarez: Bound in Blood. I would like to thank Techland for allowing us to use those shots. You will also find a postmortem of this game in the book. The team at A K Peters made the whole project happen. I want to thank Alice and Klaus Peters, Charlotte Henderson, and the whole production team, who took the articles and made them into a book. Special thanks go out to our families and friends, who spent many evenings and weekends during the long book production cycle without us. I hope you have as much fun reading the book as we had creating it.
2022-04-21 09:48:30 30.21MB 游戏
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