3D灯光,支持任何平台Tech Salad is a small indie developer based in France and formed by senior developers having worked for years in the video game industry in big companies such as Ubisoft Paris and Ubisoft Montreal studios. We now develop fun mobile games and high quality plugins to enhance developers creativity on Unity.
2021-11-30 21:03:33 825KB Unity
1
pytorch-3dunet PyTorch实施3D U-Net及其变体: 基于3D U-Net的标准3D U-Net ÖzgünÇiçek等人。 基于残差3D U-Net。 该代码允许对U-Net进行以下方面的训练:语义分割(二进制和多类)和回归问题(例如降噪,学习解卷积)。 二维U网 也可以训练标准2D U-Net,有关示例配置,请参见 。 只需确保将单例z维保留在H5数据集中(即(1, Y, X)而不是(Y, X) ),因为数据加载/数据扩充始终需要3级张量。 先决条件 Linux NVIDIA GPU CUDA CuDNN 在Windows上运行 该软件包尚未在Windows上进行过测试,但是有报告称该软件包已在Windows上使用。 要记住的一件事:在使用CrossEntropyLoss进行训练时:配置文件中的标签类型应该从long更改为int64 ,否则会出现错误:
2021-11-16 15:48:36 30.49MB pytorch unet semantic-segmentation volumetric-data
1
InfiniCLOUD HDRP - URP Volumetric clouds particles.unitypackage
2021-08-24 17:12:05 34.74MB unity3d
1
设计你的天空 Massive Clouds Atmos 是一款能够渲染整个天空并具有体积特效的资源。它能让你设计整个天空,并根据不同的天气条件和时区进行实时调整。 它可以同时处理整个天空,包括云、大气散射和雾渲染,让你能够连贯并逼真地用云层和虚弱特效遮蔽光线。 它还可以延伸到由光线步进技术描绘的三维云。 Unity 版本 * 内置 RP - Unity2018.4、Unity2019.3 或更高版本 * 通用 RP - Unity2019.3 或更高版本 * HDRP - Unity2019.3 或更高版本 用于 VR 的 Unity 版本 VR 仅在 Oculus Rift 上经过测试 * 内置 RP(VR) 多通道 - Unity2018.4、Unity2019.3 或更高版本 * 内置 RP(VR) 单通道 - Unity2018.4、Unity2019.3 或更高版本 * 内置 RP(VR) 单通道实例化 - 无法使用 * 通用 RP(VR) 多通道 - 无法使用 * 通用 RP(VR) 单通道 - Unity2019.3 或更高版本 * 通用 RP(VR) 单通道实例化 - 无法使用 * HDRP(VR) - 无法使用 可用的构建目标 * Windows * MacOS * iOS * Android * WebGL2
2021-08-16 19:12:09 121B
新! 战争SceneView编辑器✓雾 ✓VR:单通道实例化支持 ✓与过渡选择雾简介 ✓动态雾雾及有6.7渲染规模和PPS扩展为统一2018.1+ 体积雾雾&是一个全屏幕的图像效果,增加了现实,现场,移动中的雾气,薄雾,灰尘,云层和天空对您的场景造成雾霾,使它们不再那么沉闷和乏味。 只需将主脚本添加到您的相机即可进行设置。 体积雾和雾是动态雾和雾的增强版本(也包含在包装中)并且旨在提供更好看和更灵活的雾,包括雾区域和支持照明和发光效果的云层。体积雾和雾具有许多配置预设,可快速设置和运行:薄雾,大风薄雾,低云形成,云海,地面雾,磨砂地面,雾湖,雾和大雾,烟雾,中毒沼泽,两次沙尘暴变化和世界边缘模式。 您可以自定义雾的以下功能: -密度,噪声强度和缩放比例 -起始高度和最大高度,并可以选择跟随相机高度位置。 -起始距离和最大距离+距离衰减 -Alpha和反照率
2021-08-16 18:49:43 49.03MB Volumetric  Fog   Mist
1
Volumetric Lines 3.1.0
2021-08-16 14:11:08 758KB VolumetricLines
1
MudBun is a real-time volumetric VFX mesh tool. It procedurally generates meshes from non-destructive “brushes” that define shapes, distortion, and surface modification. MudBun is intended for localized VFX, but it can also be used for volumetric modeling and provides a convenient auto-rigging feature. Locked meshes, including auto-rigged ones, can be exported using Unity's official FBX exporter package. There are various render & meshing modes available with different styles & characteristics. Supported meshing modes include: marching cubes (balanced), dual quads (faster & stylized), surface nets (can blend to/from dual quads), and dual contouring (slower, excels at preserving sharp features, can blend to/from dual quads). MudBun can be used to create organic-looking meshes, which makes it a great combo with Boing Kit, a tool for producing organic bouncy effects. MudBun is customizable. Users can extend the framework to create custom brush shapes, distortion brushes, modifier brushes, and shaders. It is also possible to define custom rigging logic for the auto-rigging feature. Using a special data representation, MudBun frees users from worrying about the constraints of a finite voxel grid when working within typical game settings.
2021-08-16 14:11:02 121B
这个插件允许您通过生成真正容积的程序光束来大大改善场景的照明。 这是模拟聚光灯和手电筒的密度,深度和音量的完美,简单而便宜的方法。 The simple and efficient volumetric lighting solution compatible with every platforms: Windows PC, Mac OS X, Linux, WebGL, iOS, Android, VR, AR, Consoles, Built-in/Legacy Render Pipeline, SRP (URP & HDRP)! The perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile! It greatly improves the lighting of your scenes by automatically and efficiently generating truly volumetric procedural beams of light to render high quality light shafts effects. A production ready plugin proven by awesome released games showcasing it: - BONEWORKS released for high-end PC VR - Carly and the Reaperman released for Playstation 4 PSVR and high-end PC VR - Kingspray Graffiti released for high-end PC VR and Oculus Quest - Hexagroove released for Nintendo Switch - Covert released for Playstation 4 PSVR, Oculus Rift and Oculus Go Features: - Truly volumetric: works even if you are INSIDE the beam of light. - Incredibly easy to use and integrate / Import it instantly / Zero setup required. - In addition to the Built-in Legacy Render Pipeline, it fully supports the Universal Render Pipeline (URP) and the High Definition Pipeline (HDRP). - Optimized for VR: tested with high-end headsets (Oculus Rift, HTC Vive, Valve Index...) and standalone hardware (Oculus Go, Oculus Quest...), supports all Stereo Rendering Methods (Multi Pass, Single Pass and Single Pass Instanced or Multiview). - AR Ready: supports both Apple iOS ARKit and Google Android ARCore. - GPU Instancing & SRP Batcher: render and batch thousands of beams in 1 single drawcall. - Super FAST w/ low memory footprint: doesn't require any post-process, command buffers, nor compute shaders: works great even on low-performance platforms such as Mobiles and WebGL. - Procedural generation: everything is dynamically computed under the hood. - Add unlimited light beams everywhere: alternative solutions usually requi
2021-07-23 21:06:23 121B unity shader
Volumetric 是一种实用程序,可将来自麦克风(或其他音频输入)的音量转换为 MIDI 和 OSC 信号。 这种行为内置于大多数 VJ 应用程序中,但如果您有一些没有此功能的软件,它可能会很方便。
2021-07-18 17:03:00 49.55MB 开源软件
1