4.7 交叠曝光与非交叠曝光 相机获取一帧图像分为曝光和读出两个阶段,根据相机使用的芯片不同,相机的曝光时间和读出时 间的重叠关系,可以分为交叠曝光和非交叠曝光。 4.7.1 非交叠曝光 非交叠曝光是指当前帧的曝光和读出都完成后,再进行下一帧的曝光和读出。非交叠曝光帧周期大 于曝光时间与帧读出时间的和,如图 4-27,图 4-28 所示。  内触发模式下的非交叠曝光 Sensor exposure Intergration1 Intergration2 Intergration3 Frame 1 Readout Frame 2 Readout 图4-27 内触发非交叠曝光  外触发模式下的非交叠曝光
2021-12-17 17:03:28 3.14MB 海康 工业相机 面阵 V1.0.2
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NI.LabVIEW.Database.Connectivity.Toolkit.v1.0.2注册机,来自TBE 数据库连接软件包
2021-12-03 17:49:11 551KB LabVIEW Database Connectivity Keygen
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吾爱破解自动解压(指定文件夹自动监控解压器)是一款指定一个目录,开启自动解压模式后,当前文件夹里面所有的ZIP,RAR,ISO,7Z格式将会解压处理(解压在你指定的目录内),相同的文件解压后不会被覆盖(以重命名的方式存在) 拖动文件到此文件夹的压缩包也会马上被解压,说了这个程序有什么用 ,其实我也不知道 想到一个 就是批量下载的时候可以开启这个 当批量多个解压包需要解压的时候 开启自动解压模式后文
2021-12-01 15:10:15 2.38MB 应用软件
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此为以打包好的,不需要python环境,点击即可运行
2021-11-19 20:04:08 116.47MB python
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linuxqq_v1.0.2-beta1_i386.deb
2021-11-10 16:00:44 4.8MB linuxqq
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BETA RELEASE Download Demo Build (Windows PC)​ Crowd Animations is an extension for GPU Instancer, and requires it to work. Support Forum | Documentation | F.A.Q. Crowd Animations is an out of the box solution for using massive amounts of animated characters in your scenes with high performance. CA uses the GPU Instancer core and adds GPU skinning techniques on top of GPUI’s indirect instancing solution and GPU culling techniques. This results in a combination which will allow you to get the most out of GPU Instancing in Unity for your animated characters. ——————————— FEATURES ——————————— – Indirect GPU instancing with skinned meshes. – GPU frustum, occlusion and distance culling. – VR compatible. Works with both single pass and multipass rendering modes. – Supports Standard, LW, HD and Universal Render Pipelines. – Custom shader support (requires manual set-up). – Animation Blending (up to 4 animations). – Multiple skinned mesh renderers and submeshes support. – LOD Groups support (all LOD meshes must use the same rig). – Bone attachments. – Root Motion support. – Ability to use custom shadow distance per prototype and to choose the LOD to render shadows with. – Automatic detection of added and removed instances without any additional code. – Rigidbody and physics support. – Custom animation event system. – Easy to use interface. Crowd Animations supports two different animator workflows: Mecanim Animator: You can use the Unity Mecanim Animator to handle the state machine for animations as usual, and GPUI will read the animator states from the Mecanim Animator. This will let you use your existing Animators and scripts with Crowd Animations, and make it possible to use indirect GPU Instancing out of the box with all the GPUI features such as GPU frustum and occlusion culling. This workflow increases GPU performance while rendering skinned meshes, but it won’t be an ideal solution for projects that are CPU bound since the Mecanim Animator will still create an o
2021-11-01 20:05:35 99B unity
《LoRaWAN-Specification》 是 LoRa 联盟规范的核心协议,该版本中文版比较详细,分享大家学习参考。感谢贡献者IOT小能手iotisan.
2021-10-28 22:52:02 718KB LORA
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试题模拟阅读器,之前尝试了很多版本,在虚拟机实体机都可以实现。里面有破解说明和破解文件。
2021-10-28 16:14:42 19.37MB VCE
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bytesforce ios app
2021-10-25 18:11:20 21.04MB ipa
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RTL87XX官方代码,各种通用案例,各种应用文档,各种开发指南,API手册。案例包括蓝牙服务端,蓝牙客户端,防丢器,OTA,keyboard等等
2021-09-18 17:48:03 54.73MB RTL87X
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