GameWeb是用于实验游戏研究的基于Web的平台。 GameWeb允许用户从Web界面跟踪鼠标移动,创建,调整,暂停和监视游戏。 基于Apache,MySQL和PHP项目。
2021-05-14 15:03:57 94KB 开源软件
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我们提出并通过实验演示了基于模式分割复用的无源光网络。 两种单独的线性偏振(LP)模式已成功通过1.8公里的低模串扰少模光纤传输,并以无错误的性能进行了多路分解。
2021-03-04 15:09:43 167KB Experimental demonstrations; Linearly polarized;
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A high-power fiber laser in an all-fiber format is reported. The system consists of 36 pump ports, which use both counter and forward pump configuration. In the experiment, 1 008-W output power is obtained when 24 pump ports are used with a total pump power of 1 477 W. The optical-to-optical conversion efficiency is 68% and the 3-dB bandwidth of laser output increases with output power. Presently, the output power is only limited by the pump source. It can be predicted that the laser power can b
2021-02-25 20:04:42 284KB 论文
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数据中心的动态能量模型实验和数值模拟
2021-02-18 15:02:35 1012KB 数据中心 能效
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We present a full three-dimensional, featured-data algorithm for time-domain fluorescence diffuse optical tomography that inverts the Laplace-transformed time-domain coupled diffusion equations and employs a pair of appropriate transform-factors to effectively separate the fluorescent yield and life
2021-02-10 16:05:41 620KB 荧光扩散 特征数据 时域 图像重建
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armacmp:Arm使用Armadillo将线性代数R代码自动编译为C ++
2021-02-06 09:04:48 47KB c-plus-plus r experimental optimization
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Gradle_Experimental_NDK 基于LLDB调试C/C++ 的Demo
2020-02-11 03:18:41 12.45MB NDK、LLDB
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Noise and Vibration Analysis is a complete and practical guide that combines both signal processing and modal analysis theory with their practical application in noise and vibration analysis. It provides an invaluable, integrated guide for practicing engineers as well as a suitable introduction for students new to the topic of noise and vibration. Taking a practical learning approach, Brandt includes exercises that allow the content to be developed in an academic course framework or as supplementary material for private and further study.
2019-12-21 20:04:11 10.48MB Signal Analysis Noise Vibration
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最大流/最小割算法的简介,理解常用最大流最小割概念的文献,值得学习。 minimum cut/maximum flow algorithms on graphs emerged as an increasingly useful tool for exact or approximate energy minimization in low-level vision. The combinatorial optimization literature provides many min-cut/max-flow algorithms with different polynomial time complexity. Their practical efficiency, however, has to date been studied mainly outside the scope of computer vision. The goal of this paper is to provide an experimental comparison of the efficiency of min-cut/max flow algorithms for applications in vision. We compare the running times of several standard algorithms, as well as a new algorithm that we have recently developed. The algorithms we study include both Goldberg-Tarjan style “push-relabel” methods and algorithms based on Ford- Fulkerson style “augmenting paths.” We benchmark these algorithms on a number of typical graphs in the contexts of image restoration, stereo, and segmentation. In many cases, our new algorithm works several times faster than any of the other methods, making near real-time performance possible. An implementation of our max-flow/min-cut algorithm is available upon request for research purposes.
2019-12-21 18:50:23 3.38MB 计算机视觉
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