经典beamforming、自适应滤波教材之matlab源代码。 Paulo S.R. Diniz编著的自适应滤波第四版(Adaptive filtering_Algorithms and Practical Implementation 4th),源代码——Blind_Adaptive_Filtering
2023-04-06 22:27:10 13KB Beamforming Blind Adapti Matlab
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模式识别(4th)配套matlab用书,同时有配套源码
2023-04-05 11:46:34 3.09MB 模式识别 书籍 人工智能
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[免费]数据结构与面向对象程序设计(C++版).4th.Michael Main.Walter Savitch.2012.rar [免费]数据结构与面向对象程序设计(C++版).4th.Michael Main.Walter Savitch.2012.rar
2023-04-03 18:52:17 176.14MB C++
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亲测好用,挺不错的资源,大家快来下载吧!挺有用的!需要的话可以来下载哦!网上大部分后面没有答案,这个是很全的 (Solution Manual)Probability and Statistics,4th Edition by Morris H. Degroot
2023-03-28 23:12:46 3.7MB solution
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英文原名:Programming Applications for Microsoft Windows 中文:Windows核心编程
2023-03-24 10:46:36 12.04MB windows
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Thinking.In.Java.4th.Edition.pdf(英文版)
2023-03-07 16:36:10 4.61MB Thinking.In.Java pdf 第四版
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Microelectronics: Circuit Analysis and Design, 4th edition SOLUTION By D. A. Neamen
2023-03-02 08:55:47 147KB 電子 ANSWER
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When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming. Table of Contents Chapter 1 Types, Variables, and Standard I/O: Lost Fortune Chapter 2 Truth, Branching, and the Game Loop: Guess My Number Chapter 3 for Loops, Strings, and Arrays: Word Jumble Chapter 4 The Standard Template Library: Hangman Chapter 5 Functions: Mad Lib Chapter 6 References: Tic-Tac-Toe Chapter 7 Pointers: Tic-Tac-Toe 2.0 Chapter 8 Classes: Critter Caretaker Chapter 9 Advanced Classes and Dynamic Memory: Game Lobby Chapter 10 Inheritance and Polymorphism: Blackjack Appendix A Creating Your First C++ Program Appendix B Operator Precedence Appendix C Keywords Appendix D ASCII Chart Appendix E Escape Sequences
2023-02-25 23:02:44 8.88MB C++ Game Programming
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图灵原版数学统计学系列33 矩阵计算(英文版)Matrix Computations, 4th Edition, Gene H.Golub, Johns Hopkins 2013.pdf
2023-02-22 13:48:24 13.54MB mat
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Real-Time Rendering 4th Edition 全彩892M百度网盘下载地址。。。。。。。。。。
2023-02-12 22:33:17 68B 渲染 光照模型
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