The powerful, top-rated dialogue system used in Disco Elysium, Crossing Souls, Jenny LeClue, Last Epoch, The Last Door, and many many more, the Dialogue System for Unity makes it easy to add interactive dialogue and quests to your game. It’s a complete, robust solution including a visual node-based editor, dialogue UIs, cutscenes, quest logs, save/load, and more. The core is a lean, efficient conversation system. A large collection of included, optional add-ons make it quick and easy to drop conversations into your project and integrate them with other assets. No scripting required. Complete C# source included.
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Cinemachine & Timeline Integration!
Editor:
 Visual, node-based dialogue editor
 Importers for Chat Mapper, articy:draft 1/2/3, Twine, Ink, Neverwinter Nights, Talkit, and CSV
 Export screenplay format, voiceover asset list, CSV, Chat Mapper, and more
 I2 Localization support
Engine:
 Dynamic, branching conversation trees
 Barks and alerts
 Cutscenes (audio, animation, etc.)
 Quick Time Events (QTEs)
 Quest system
 NPC status & relationship system
 Easy language localization
 Save/load without scripting
 Optional Lua scripting and variable system
 Comprehensive documentation and tutorials
Runtime UIs:
 GUI-independent; works with all GUI systems, including Unity UI & NGUI
 Built-in support for Unity UI, NGUI, TextMesh Pro, legacy Unity GUI, & more
 Input system-independent; works with Unity Input, Rewired, New Input System, etc
 Modular interfaces: swap in your own UI or cutscene system
 Several beautiful, fully-customizable UI skins
 Detailed sci-fi environment & animated model
 Works in 2D and 3D
 Works in VR (Oculus Rift, Vive, GVR, etc.)
Integration:
 Components for drop-in integration into existing frameworks
 Cinemachine & Timeline
 Action-RPG Starter Kit
 Adventure Creator
 Animator Timeline Editor
 articy:draft
 Behavior Designer
 Bolt Visual Scripting
                                    
                                    
                                         2021-12-21 11:10:06 
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                                                unity