Game Engine Architecture, Third Edition-游戏引擎架构(第三版).epub 3rd Edition Jason Gregory A K Peters/CRC Press Published August 17, 2018 Reference - 1240 Pages - 128 Color & 352 B/W Illustrations ISBN 9781138035454 - CAT# K31720 Description: Summary In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers. Table of Contents Getting Started. Getting the Target Ready. Using the Target. Are we there yet? Putting it all Together. Fi
2021-04-12 20:07:20 26.53MB Game Engine Architecture 引擎
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game engine architecture 游戏引擎架构 第一版 第二版 第三版 1st 2nd 3rd
2019-12-21 22:02:00 96.03MB 游戏引擎 game engine arch
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游戏引擎架构 PDF电子书带书签目录 完整版 PDF 分两部分,需要一起解压
2019-12-21 20:23:49 58MB 游戏引擎架构
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游戏引擎架构 PDF电子书带书签目录 完整版 part2 分两部分,需一起解压
2019-12-21 20:23:49 54.18MB 游戏引擎架构
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3D游戏引擎设计方面的最新最牛技术,国外大师无私奉献,新书啊新书,速度学习吸收。
2019-12-21 19:30:24 9.5MB 游戏引擎架构
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本文件包含2个文档 主要描述了游戏引擎的架构以及引擎的快速入门
2019-12-21 18:53:00 6.27MB 游戏引擎架构 游戏引擎
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因为上传资源限制大小,所以分成两部分上传,总共3分,要下载两部分才能解压哦! 简介: 《游戏引擎架构》同时涵盖游戏引擎软件开发的理论及实践,并对多方面的题目进行探讨。《游戏引擎架构》讨论到的概念及技巧实际应用于现实中的游戏工作室,如艺电及顽皮狗。虽然书中采用的例子通常依据一些专门的技术,但是讨论范围远超于某个引擎或API。文中的参考及引用也非常有用,可让读者继续深入游戏开发过程的任何特定方向。 《游戏引擎架构》为一个大学程度的游戏编程课程而编写,但也适合软件工程师、业余爱好者、自学游戏程序员,以及游戏产业的从业人员。通过阅读《游戏引擎架构》,资历较浅的游戏工程师可以巩固他们所学的游戏技术及引擎架构的知识,专注某一领域的资深程序员也能从《游戏引擎架构》一书更为全面的介绍中获益。
2016-06-12 00:00:00 52.08MB 游戏 引擎
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游戏引擎架构经典书籍,第一部分.需要四部分都下了才能看。
2015-08-27 00:00:00 35MB 游戏引擎
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