Game Engine Architecture英文翻译版,译者很用心,批注详细全面,深入理解游戏引擎架构很好的书籍,建议购买《游戏引擎架构》原书籍学习。
2021-10-07 13:53:08 111.7MB 游戏引擎架构
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《如何深度融合搜索和推荐:兴趣引擎架构设计》.pdf
2021-09-21 11:01:33 1.68MB 互联网
这个是带完整目录书签的文字版本,文本内容可以复制的哦
2021-09-10 13:44:17 4.45MB 文字版 架构 游戏引擎
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[可靠性系统工程实践]-微博推荐引擎架构蜕变之路.pdf
2021-08-03 09:50:28 6.14MB 微博 推荐引擎 可靠性系统工程
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7z压缩版本,降低阅读书籍所需要的积分门槛,游戏引擎开发第三版高清版,游戏引擎架构第三版英文版pdf
2021-07-13 23:14:59 21.19MB 3rd 引擎架构 Architecture
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请参见:https://handsome-man.blog.csdn.net/article/details/108749135
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游戏引擎架构 PDF电子书带书签目录 完整版.part2(共2卷)
2021-07-11 12:32:07 54.08MB 游戏引擎架构 带书签目录 完整版
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游戏引擎架构 PDF电子书带书签目录 完整版.part1(共2卷)
2021-07-11 12:29:54 58MB 游戏引擎架构 带书签目录 完整版
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本书涵盖游戏引擎软件开发的理论及实践,并对多方面的题目进行探讨。本书讨论到的概念及技巧实际应用于现实中的游戏工作室,如艺电及顽皮狗。虽然书中采用的例子通通常依据一些专门的技术,但是讨论范围远超于某个引擎或API。文中的参考及引用也非常有用,可让读者继续深入游戏开发过程的任何特定方向。
2021-06-25 20:11:54 146.76MB 游戏引擎
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Game Engine Architecture, Third Edition-游戏引擎架构(第三版).epub 3rd Edition Jason Gregory A K Peters/CRC Press Published August 17, 2018 Reference - 1240 Pages - 128 Color & 352 B/W Illustrations ISBN 9781138035454 - CAT# K31720 Description: Summary In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers. Table of Contents Getting Started. Getting the Target Ready. Using the Target. Are we there yet? Putting it all Together. Fi
2021-04-12 20:07:20 26.53MB Game Engine Architecture 引擎
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