FLAW引擎 | | | | | | FLAW是用Haskell编写的高度试验性的开源游戏引擎。 动机 主要基于我从开发经验。 简而言之,体验是:C ++很烂,游戏开发可以做得更好。 现在是时候在尚未被广泛使用的地区使用Haskell来发现新的视野了。 这个项目主要是绝对疯狂想法的游乐场。 当然,如果有人设法用它制作出一款真实的游戏,那么这款游戏也绝对是疯了! 建造 FLAW使用进行构建。 请注意,假设是该项目将使用integer-simple GHC进行构建,由于担心库存GHC使用的GMP库的LGPL许可而更加商业友好(尤其是在GHC不支持GMP动态链接的Windows上) 。 请参阅stack.yaml ,它指的是integer-simple-snapshot.yaml其中包含对某些软件包的适当调整。 如果您没有整数简单GHC,或者不关心GMP,只需将stack.yaml resolver字段直接设置为所需的快照,然后删除ghc-variant: integersimple 。 二进制文件 一些二进制文件(从CI生成)可在。 什么有效 平台支持:Windows,Linu
2021-02-02 20:36:14 25.96MB haskell graphics-engine cross-platform game-engine
1
rengfx:轻巧,表现力强,可扩展的2D3D游戏引擎
2021-02-02 20:36:05 167KB game-engine graphics game-development raylib
1
CannyEdgeDetector:边缘检测算法和演示应用程序
2021-02-02 16:37:40 10KB c-plus-plus algorithm graphics wxwidgets
1
然后我可能会停止更新此项目,而改为为Three.js官方做出贡献。 三.WebGPU渲染器 实验Three.js WebGPU渲染器 / 通过Chrome Canary上的chrome:// flags打开#enable-unsafe-webgpu进行演示。 链接
2021-02-01 23:09:15 5.78MB javascript threejs graphics 3d
1
超级形状 关于 一个有趣的小实验,展示了如何使用SwiftUI,Satin,Forge和Youi制作适用于macOS的3D应用程序 建造 使用以下方法安装Bundler: [sudo] gem install bundler 配置捆绑器并安装 bundle config set path vendor/bundle bundle install 使用Bundler安装CocoaPod依赖项: bundle exec pod install 最后,确保打开xcode WORKSPACE(而不是xcode项目): open SuperShapes.xcworkspace/
2021-02-01 23:08:44 388KB metal rendering computer-graphics 3d
1
C++中的graphics.h头文件,实现c++的画图功能
2021-01-31 15:41:30 5KB c++
1
Mathematics for Computer Graphics(5th) 英文无水印pdf 第5版 pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2021-01-06 13:01:51 15.03MB Mathematics Computer Graphics
1
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
2020-12-19 10:56:09 20.55MB 图形学 计算机图形学 渲染 基础
1
graphics.h的头文件,C++编写的模拟流体运动
2020-10-29 11:35:24 4KB C++ 模拟流体运动 graphics
1
Mathematical Structures for Computer Graphics 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2020-05-16 23:03:15 2.9MB Mathematical Structures Computer Graphics
1