google 地图的切图规范说明。介绍 Google map 切图方式 ,切图原理。
2021-12-18 23:04:48 156KB google map 地图切图规范
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SOURCE INCLUDED and ALL INTERNALS EXPOSED version For regular version ,please see: PRO Radar Builder IMPORTANT If you are updating from the standard Radar Builder ,delete the LIB folder content from your project before importing. - internal pooling & Optimization module 3D Radar Builder is an advanced editor tool which allows users to, ;WITHOUT CODING,CREATE: -3D RADARS (world & screen space) -MINIMAPS (world & screen space), (static or Realtime) -TRACKING SYSTEMS (world & screen space) - World AND screen space 3D Radar and tracking systems with 9 Point snapping - Minimap creation module. - Create real (static or realtime) minimap systems without coding. -Treat the radar like any other object, scale it , rotate it , position it , make it a child. - Single click to create radars ZOOM and PAN INSIDE of the radar to look anywhere - Use ANY material for blips - use Sprite Blips - Use Mesh Blips at different LODs - Use Prefab Blips - Height Tracking (tracking lines). - Use Advanced rotation tracking - Optional Blip Auto scaling functions -Visualize Design - Use Multiple culling zones - Use Local or preset scale - Easy layer assignment. Just set it and forget it - Generate unique blips representing object with specific tags. - The System Uses Neither Unity UI nor IMGU, making it fast - Allows for a wide array of objects objects, even particle effects to be simulated in the radar. - Static minimaps, ideal for small static scenes. - Realtime Minimap , ideal for large scenes / Open worlds. - Advanced rotation re-targeting. - Auto-scaling and options for always showing blips in the radar. - Allows for a wide array of objects objects, even particle effects to be simulated in the radar. What else you get - Space ship model - Space ship control script - Space environment - Radar templates as seen in the preview images - Lens flare - multiple blip sprites - multiple radar design sprites - multiple materials - 1 skybox FOR THE 2D COMPONENT - The 2D Radar System Uses Neither Unity UI nor IMGU - Allows for 9 Point screen snapping - MULTIPLE rotation tracking options - Custom radar sprite rotation targeting - Custom blip rotation targeting - Prefab Blip support - Sprite Blip Support What you get - Custom masking shaders - multiple Blip sprites - multiple Radar Sprites - multiple example scenes - Simple AI (just used in example scene to make objects move around on floor) - Minimaps and Radars of any shape - and more... tested with - 2D Sidescroller - NEW : "Track Y Position" toggle function for radars that need to track blips moving through the y axis, this means that the z axis wont be tracked when this is turned on. - Top Down - 2.5D - Fixed 3D - 3D - And others in between You will notice two dll files in the project. One is what we use to draw the editor window is a fragment of our Reality Engine API which is in development. Your radar will still work even if you delete that dll. BUT DONT DO THAT :) The other contains another fragment of our API. Since this is the source included version you have access to all the source code you need.. For 2D Radars please see: 2D Radar Builder For 3D Radars please see: 3D Radar Builder Simple AI (just used in example scene to make objects move around on floor)
2021-12-17 20:52:52 25.79MB map
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简体中文 Geo JSON 世界地图(zh-Hans, 1:110m),包含国家/地区的中文名称与 ISO 3166 代码,可用于 Echarts
2021-12-16 09:07:56 404KB geojson echarts map
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把txt文件数据导入到oracle数据库当中,进行保存,使用map进行操作
2021-12-15 21:16:27 1.85MB 文件流 截取字符串 map
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纯java底层读取配置文件,生成map,可以根据key模糊匹配查询,封装好了方法。比如getVal("spring.dubbo*url")
2021-12-15 17:46:55 4KB yaml propertites java *通配符
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NULL 博文链接:https://kf47453.iteye.com/blog/2273912
2021-12-15 16:54:07 2.31MB 源码 工具
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MPU-6000 and MPU-6050寄存器描述。
2021-12-15 09:35:24 900KB MPU-6000 MPU-6050
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Map接收Mybatis的结果,字段1为Key,字段2为Val 先上效果图 介绍 1.有时候我们想将mybatis查出来的数据封装到一个map中,从而循环list根据id直接从map中取值。但是mybatis默认封装的map是将字段作为map的key,字段对应的值作为map的值,sql查出一条数据可以,但是有多个结果集,就不能单纯用map来接收了,必须使用List来接收,循环然后map.get,封装成map,见下图,无疑这么操作很是恶心。 2.mybaits这么强大一个框架肯定邮箱对应的解决措施,在贵人的指导下,最终还是被我找到了解决措施。核心思想就是mybatis提供了一个名
2021-12-15 09:15:17 216KB al ey IS
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本课程在介绍计算机视觉深度学习基本概念基础上,详尽讲解YOLOV3和YOLOV4的算法模型原理,并基于实际项目中的无人零售商品数据集来手把手教大家如何将它训练成YOLOV3和V4模型,最后对训练出来的模型集进行性能评估,从而挑选出最优模型。 课程主要分为九大章: 1。课程内容介绍、特色及其答疑2。计算机视觉深度学习基本概念及其yolo1,2,3的模型结构讲解3。darknet框架介绍及其安装4。darknet训练和推理代码的梳理5。基于darknet框架训练一个无人零售商品数据集 上半部6。基于darknet框架训练一个无人零售商品数据集 下半部7。模型评估指标(训练过程的loss和iou曲线显示,PR,RECALL,AP以及MAP的计算)8。YOLOV4算法模型原理讲解9。YOLOV4算法模型的训练和测试
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turbo均衡 ,用于多径信道提升性能,map、SISO算法,PSK和QAM调制
2021-12-14 21:16:19 2.79MB MAP均衡算法 map均衡 Turbo均衡 信道均衡