This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
2019-12-21 21:16:06 33.41MB webgl 3d real-time
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3D Math Primer for Graphics and Game Development,英文版,清晰文字版pdf,(中文名称为3D数学基础:图形与游戏开发)
2019-12-21 20:03:39 22.15MB 3D Graphics Math 图形学
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Fletcher would like to thank his wife, A’me, who endured the absolute eternity that it took to produce this book, and his general tendency to generate lots of interesting ideas for large-scale projects that are initiated and then dropped a quarter of the way through. (No more gigantic projects for at least two or three weeks, I promise!) Ian would like to thank his wife and children for not whining too loudly, and Fletcher for putting up with his procrastination. He would also like to thank Douglas Adams for the herring sandwich scoop, the bowl of petunias, and countless other references to the Hitchhiker’s Guide to the Galaxy trilogy that you will find in this book. Mike Pratcher gets a very huge thanks for his detailed and knowledgable critique, and for writing a very large portion of the exercises. Matt Carter made the robot and kitchen and agreed to numerous requests to pose the robot one way or another. Thanks to Glenn Gamble for the dead sheep. Eric Huang created the cover illustration and all other 2D artwork that required any artistic talent whatsoever. (The authors made the rest.) Pavel Krajcevski provided helpful criticism.
2019-12-21 19:51:58 18.88MB math 3d graphics
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This book surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. The main audience is advanced undergraduate or beginning graduate students in Computer Science. Computer graphics programmers who want to learn the basics of computer animation programming and artists who use software packages to generate computer animation (digital animators) who want to better understand the underlying computational issues of animation software will also benefit from this book.
2019-12-21 19:51:58 17.18MB math 3d graphics mathematics
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Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2
2019-12-21 18:57:15 88.03MB OpenGL
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WebGL Programming Guide Interactive 3D Graphics Programming with WebGL 英文epub 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2019-12-21 18:55:40 48.21MB WebGL Programming Guide Interactive
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