李纯明老师的level set代码,matlab写的,对应论文Distance Regularized Level Set Evolution and Its Application to Image Segmentation
2019-12-21 19:39:27 4.35MB level set 水平集 李纯明
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自己训练的车辆识别分类器 级联层数16 基于HOG特征
2019-12-21 19:37:21 116KB 车辆识别 XML文件 HOG特征
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RPA 流程机器 人 UiPath官网Level1 课程 Lesson5 99%题库
2019-12-21 19:24:08 4KB UiPath RPA 流程机器人 财务机器人
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从IEEE上下载的关于图像增强的一种方法,自己动手做了算法实现,MFC制作,使用dibimage图像类,适合初学者看看。
2019-12-21 18:56:23 1.96MB GLG Gray-Level Grouping
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维也纳大学LTE链路级仿真代码,适合LTE初学者了解全系统架构
2019-12-21 18:55:20 76.54MB LTE Link simulation
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"Preproduction Blueprint" is a complete system for planning your game environments and level designs. This could be for a playable level or a game environment exploration to show off in a portfolio. Planning process is called pre-production and what you end up with is a "Preproduction Blueprint". It is an essential step to finishing your projects. Unfortunately, planning tends to be a rushed part of the process or completely ignored. Creating a game environment or a level design is very similar. Once you have an idea you have to go through the steps of: Knowing what you are going to create How the game environment is going to look How the level will play Location, theme and setting of your game environment or level design Creating a top-down layout Defining and designing objectives, obstacles and scripted events Knowing your project purpose Collecting photo reference Creating a story Visual development Creating to do lists, a plan of action Rushing into a level design or game environment without planning will most likely result in unfinished project. All you need is a solid plan of what your environment is going to look and play like prior to creating it. "Preproduction Blueprint" is the planning system and workbook. These are the same steps I use to design environments and levels. It took me years to figure out and to refine so you don’t have to. I laid everything out for you to use in a step-by-step process. After going through the book, you’ll be able to close your eyes and walk through the environment. The level will be finished in your mind. The next step will be to open up a level editor and begin construction. Table of Contents Inner Cover Legal: Copyright, Trademarks, Disclaimers Acknowledgements Table of Content: The Secret Behind Preproduction Blueprint 11 Step Planning Overview How to Follow “Preproduction Blueprint” Playable Level or Stand-Alone Game Environment Step 1: Ideas Step 2: Setting, Location and Theme Step 3: Project Purpose Step 4: Feat
2019-12-21 18:54:18 11.92MB Blueprint Game Designs
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2018年cfa 1级考试NOTES 花费不小买到。供大家参考,详情请见附件
2019-12-21 18:50:46 63.41MB cfa-1
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LTE链路级仿真的硕士论文,详细介绍了3GPP LTE中链路级仿真的相关内容,以及平台的搭建,并给出了仿真结果
2019-12-21 18:49:04 680KB 链路级仿真
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