虚幻引擎Python 将Python嵌入虚幻引擎4中 预告片(由Kite&Lightning提供): : 修复Mixamo RootMotion教程: : 使用StaticMesh和SkeletalMesh资产的有趣摘录: : 更多教程: : 项目状态(重要) 目前(截至2020年4月)该项目处于暂停状态:2016年至2018年期间20tab在其中投入了大量资源,但不幸的是,史诗级的(2018年期间)决定突然发布其自己的实现,并且原始插件在2019年要求获得巨额拨款作者也被拒绝了。 由于此插件(仍)具有比Epic插件和许多贡献者更多的功能,因此我们目前正在寻找新的维护人员来帮助我们保持其生存状态,并检查PR和问题。 如果您有兴趣每周工作几个小时,请给我们至讨论。 如果您对虚幻引擎4中的游戏逻辑脚本/样式感兴趣,请考虑看一下LuaMachine项目( )。
2022-02-20 22:45:02 93.16MB C++
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Book Description Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality. This book will serve as a introduction to more mathematically advanced books on game physics, such as Dave Eberly's Game Physics.
2022-02-19 22:14:24 8.44MB 游戏 物理引擎 开发
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Building a 2D Game Physics Engine Using HTML5 and JavaScript 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2022-02-19 22:12:24 2.43MB Building Game Physics Engine
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Cheat Engine 6.7 中文版
2022-02-18 21:45:14 14.48MB ce
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基于C#+ARCGIS ENGINE实现查询功能。本程序有两个窗体。在打开的时候记得那些AE中的那些东西需要重新导入。否则无法正常使用。
2022-02-18 15:02:17 77KB 基于C#+ARCGIS ENGINE实现查询功能
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io_export_psk_psa 如果您正在寻找PSK / PSA进口商,请使用进口商!
2022-02-17 01:37:18 13KB export blender unreal-engine blender-addon
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1、适配的达梦数据库版本号:DM Database Server 64 V8; 2、activiti流程引擎版本号:7.1.0.M3.1; 3、已经对该流程引擎的activiti-engine-7.1.0.M3.1.jar进行了源码修改,下载直接使用即可,同时支持达梦数据库服务器多个数据库实例的场景,网上大多修改的方法只适合单个数据库实例(多个数据库实例下流程引擎的数据表不会再生成);
2022-02-15 16:06:58 1.83MB 数据库 java 达梦数据库 activiti流程引擎
Title: 3D Engine Design for Virtual Globes Author: Kevin Ring, Patrick Cozzi Length: 520 pages Edition: 1 Language: English Publisher: A K Peters/CRC Press Publication Date: 2011-06-24 ISBN-10: 1568817118 ISBN-13: 9781568817118 Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design Table of Contents Chapter 1. Introduction Chapter 2. Math Foundations Chapter 3. Renderer Design Chapter 4. Globe Rendering Chapter 5. Vertex Transform Precision Chapter 6. Depth Buffer Precision Chapter 7. Vector Data and Polylines Chapter 8. Polygons Chapter 9. Billboards Chapter 10. Exploiting Parallelism in Resource Preparation Chapter 11. Terrain Basics Chapter 12. Massive-Terrain Rendering Chapter 13. Geometry Clipmapping Chapter 14. Chunked LOD Appendix A. Implementing a Message Queue
2022-02-15 11:49:58 15.29MB 3D Engine Design
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这本书介绍了如何使用C++编程语言开发Unreal Engine 4游戏
2022-02-15 09:27:28 8.21MB Unreal Engine 4 C++
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有效的3D引擎 渲染系统使用的OpenGL及OpenGL ES,Windows上的OpenGL ES使用AMD的ES模拟器。 环境部署 Win32环境配置 编辑器 将proj_win32/RenderSystem/gles_renderSystem/GLES/dll中的dll文件proj_win32/bin/Editor到proj_win32/bin/Editor中。 将proj_win32/RenderSystem/opengl_renderSystem/glew2.1.0/bin/Release/Win32中的dll文件proj_win32/bin/Editor到proj_win32/bi
2022-02-15 09:22:12 124.57MB opengl mono opengl-es 3d-engine
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