厦门精研A系列 220V 0.25-0.4KW 变频器_使用说明书
可可数据集上的预训练模型正在进行中。 分支可可还不稳定。 由于可可分行不够稳定,因此目前仅用作教育目的: TL; DR: 演示在demo.ipynb Doc在doc/mask-rcnn-intro.ipynb 配置-> configuration.py test使用那些网络标题 面罩RCNN PyTorch Mask-RCNN的PyTorch 0.4实现。 这是我们在工作的副项目 特征: 与设备无关的代码。 在不修改代码的情况下同时运行gpu / cpu,培训和测试都不需要gpu。 感谢pytorch 0.4! 完整记录的代码,带有jupyter笔记本指南,易于使用的配置 清晰的代码结构,带有完整的单元测试,以最小的痛苦扩展 要求 代码在以下系统下测试 Ubuntu 16.04(CPU / Nvidia GPU) macOS High Sierra(CPU版本) Win
2021-08-17 13:50:35 1.85MB JupyterNotebook
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Develop your dream RPG without having to code! Use the RPG Builder Editor and let us do the hard part! Join the Blink community on: Discord & YouTube See RPG Builder in action, play the DEMO! Discover hundreds of features on the DOCUMENTATION! It's only the beginning, check the 2021 ROADMAP! Take a look at our massive UPDATES! RPG Builder is: 100+ Videos on YouTube 10+ Amazing Partners Hundreds of Features such as: Combat: - Spellbook (Video) - Weapon Templates/Levels (Video) - Faction System (Video) - Abilities (Video) - Effects (Video) - Conditional Effects - Vitality Actions (Video) - Auto Attacks (Video) - Action Abilities (Video) - AI (Video) - NPC Spawner System (Video) - Stats (Video) - Talent Trees (Video) - Target Combat - Action Combat - Pet System (Video) - Bonuses (Video) - Ability Tags - Ability Animations & Particles 60+ Stat Types: General: Vitality, Casting Speed, CD Recovery Speed, Lifesteal, Thorn, Health on Hit, Health on Kill, Health on Block, Effect Trigger, Loot Chance Modifier, Experience Modifier, Vitality Regen Offense: Damage (Type), Penetration (Type), CC Power, Damage Dealt, Critical Hit Chance, Critical Power, Base Damage Type, Damage over time bonus Defense: Resistance (Type), CC Resistance, Damage Taken, Heal Received, Base Resistance Type, Block Chance, Block Flat, Block Modifier, Dodge Chance, Glancing Blow Chance Support: Healing (Type), Absorption, Heal Received, Heal Done, Global Healing, Heal overtime bonus Minion: Summon Count, Minion Damage, Minion Physical Damage, Minion Magical Damage, Minion Health, Minion Critical Hit Chance, Minion Critical Hit Power, Minion Duration, Minion Lifesteal, Minion Thorn, Minion Dodge Chance, Minion Glancing Blow Chance, Minion Health on Hit, Minion Health on Kill, Minion Health on Block Combat: Projectile Speed, Projectile Angle Spread, Projectile Range, Projectile Count, AoE Radius, Ability Max Hit, Ability Target Max Range, Ability Target Min R
2021-08-16 14:11:04 121B unity unity3d
java环境
2021-08-10 16:04:57 373.95MB jdk jdk9
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深信服云镜安全风险评估系统用户手册_V3.0.4-20200608
2021-08-09 22:00:32 5.42MB 态势感知
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oracle11GR2 11.2.0.4补丁 p20406239_112040_Linux-x86-64
2021-08-05 17:12:32 38.61MB oracle 11.2.0.4 补丁 linux
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这个是datastudio8.0.4已破解版本,下载后就可以使用了
2021-08-05 09:16:05 103.99MB dada 破解版
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KT0656M无线麦克风 接收IC 中文资料
2021-08-04 14:05:07 1.09MB 0656 KT0656 无线麦克风
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Interaction, wind, and better shading for your vegetation. Nature Shaders is a collection of shaders for your vegetation that brings you player interaction, wind simulations, better quality shading, and more. You can easily convert and import models from any source, such as SpeedTree, Megascans, or other assets from the Unity Asset Store. Nature Shaders’ unique algorithm automatically analyzes the models and materials and converts them for you. The shaders are built upon a shader-framework that is trusted and used by over 25,000 developers. You can expect polished, easy-to-use, and well-optimized shaders, with extensive documentation. Supports all platforms and all render pipelines The shaders work out-of-the-box in all render pipelines, without any additional setup. You can use your vegetation models in all render pipelines, even if the vegetation was not created for that specific pipeline. One-click Setup Just click on a prefab and convert it to a Nature Asset, and the prefab and materials are converted and configured for you automatically. FEATURES ――― Interaction Push down grass, have plants sway, and leave a trail behind objects. Any object in the scene can interact with vegetation. The only thing you need to do is add a collider to the object. Wind Simulate the wind passing through your vegetation, from calm days to violent storms. Translucency Simulate light passing through leaves. This results in more realistic lighting that shades your vegetation correctly in all lighting conditions. Color Correction Change the color of vegetation using accurate color correction methods. You can even add color variations for the same vegetation throughout the scene. Perspective Correction Tilt grass away from the camera when looked at from a top-down perspective. This creates a more dense and realistic look. Dynamic Masking Remove vegetation within a specific area, or reduce the density. Useful to hide vegetation under buildings, to let the player cut gr
2021-08-03 09:47:17 121B unity shader
Easy MacToIP(局域网IP批量设置工具)V0.4 绿色版
2021-08-02 21:09:22 1.18MB IP工具
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