This book surveys computer algorithms and programming techniques for specifying and generating motion
for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D)
computer animation. The main audience is advanced undergraduate or beginning graduate students in
Computer Science. Computer graphics programmers who want to learn the basics of computer animation
programming and artists who use software packages to generate computer animation (digital animators)
who want to better understand the underlying computational issues of animation software will also benefit
from this book.
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