The third edition, consisting of 15 chapters, includes a number of new additions and changes that were incorporated in response to suggestions and requests made by professors, students, and professionals using the second edition of the book. The major changes include: • A new section on using Excel to manipulate matrices • A new comprehensive appendix on MATLAB • More detail on theory and expanded derivations • Reorganization of Chapter 15 to include examples of batch files • Additional problems
2020-02-14 03:13:05 180.85MB ANSYS
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Operating systems Deitel 3rd edition pdf 原书英文版
2020-02-09 03:10:56 29.31MB Operating systems
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Game Engine Architecture 3rd Edition Game Engine Architecture 3rd Edition
2020-02-04 03:17:32 21.19MB Game E
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Java, Java, Java, Object-Oriented Problem Solving (3rd Edition) 3rd Edition by Ralph Morelli (Author), Ralph Walde (Author) 856 pages (June 25, 2017) 出版社: Prentice Hall; 3 edition Language: English ISBN-10: 0131474340 ISBN-13: 9780131474345 Contents Preface. 0. Computers, Objects, and Java. 1. Java Program Design and Development. 2. Objects: Defining, Creating, and Using. 3. Methods: Communicating with Objects. 4. Applets: Programming for the World Wide Web. 5. Java Data and Operators. 6. Control Structures. 7. Strings and String Processing. 8. Arrays and Array Processing. 9. Graphical User Interfaces. 10. Graphics and Drawing. 11.Exceptions: When Things Go Wrong. 12. Recursive Problem Solving. 13. Threads and Concurrent Programming. 14. Files, Streams, and Input/Output Techniques. 15. Sockets and Networking. 16. Data Structures: Lists, Stacks, and Queues.
2020-01-30 03:14:33 5.61MB Design
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Linux Kernel Development 3rd Edition 第三版完美英文版,非扫描版,带目录
2020-01-24 03:08:55 2.44MB Linux Kernel Development
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Now in its third edition, this classic guide to software requirements engineering has been fully updated with new topics, examples, and guidance. Two leaders in the requirements community have teamed up to deliver a contemporary set of practices covering the full range of requirements development and management activities on software projects. Describes practical, effective, field-tested techniques for managing the requirements engineering process from end to end. Provides examples demonstrating how requirements "good practices" can lead to fewer change requests, higher customer satisfaction, and lower development costs. Fully updated with contemporary examples and many new practices and techniques. Describes how to apply effective requirements practices to agile projects and numerous other special project situations. Targeted to business analysts, developers, project managers, and other software project stakeholders who have a general understanding of the software development process. Shares the insights gleaned from the authors’ extensive experience delivering hundreds of software-requirements training courses, presentations, and webinars. New chapters are included on specifying data requirements, writing high-quality functional requirements, and requirements reuse. Considerable depth has been added on business requirements, elicitation techniques, and nonfunctional requirements. In addition, new chapters recommend effective requirements practices for various special project situations, including enhancement and replacement, packaged solutions, outsourced, business process automation, analytics and reporting, and embedded and other real-time systems projects.
2020-01-21 03:04:28 9.29MB Software Requirements
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by Daniel P. Friedman, Mitchell Wand Hardcover: 416 pages Publisher: The MIT Press; 3 edition (April 30, 2008) ISBN-10: 0262062798 ISBN-13: 978-0262062794 This book provides students with a deep, working understanding of the essential concepts of programming languages. Most of these essentials relate to the semantics, or meaning, of program elements, and the text uses interpreters (short programs that directly analyze an abstract representation of the program text) to express the semantics of many essential language elements in a way that is both clear and executable.
2020-01-14 03:04:47 3.41MB Programming Languages mit Friedman
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Categorical Data Analysis, Third Edition summarizes the latest methods for univariate and correlated multivariate categorical responses. Readers will find a unified generalized linear models approach that connects logistic regression and Poisson and negative binomial loglinear models for discrete data with normal regression for continuous data. ALAN AGRESTI is Distinguished Professor Emeritus in the Department of Statistics at the University of Florida. He has presented short courses on categorical data methods in thirty countries.
2020-01-09 03:15:01 8.69MB Statistics 定性数据分析
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Build, manage, and configure high-performing, reliable NoSQL database for your applications with Cassandra Key Features Write programs more efficiently using Cassandra's features with the help of examples Configure Cassandra and fine-tune its parameters depending on your needs Integrate Cassandra database with Apache Spark and build strong data analytics pipeline
2020-01-05 00:34:51 11.98MB Cassandra
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WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.
2020-01-03 11:43:05 63.67MB three webgl pdf canvas
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