The Bayesian method is the natural approach to inference, yet it is hidden from readers behind chapters of slow, mathematical analysis. The typical text on Bayesian inference involves two to three chapters on probability theory, then enters what Bayesian inference is. Unfortunately, due to mathematical intractability of most Bayesian models, the reader is only shown simple, artificial examples. This can leave the user with a so-what feeling about Bayesian inference. In fact, this was the author's own prior opinion.
2023-03-04 10:52:28 24.07MB 贝叶斯 机器学习
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c++系列资料——《The Practice of Programming(中文版)》本收从排错、测试、性能、可移植性、设计、界面、风格和记法等方面,讨论了程序设计中实际的问题
2023-03-03 00:34:35 8.64MB 中文版 经典书籍
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ROS编程手册中文版,
2023-03-02 21:47:48 10.81MB ROS 中文版
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车载连接器驱动指导手册 MAX9295/MAX9296 GMSL2–MIPI–CSI–2 Programming Guide
2023-03-02 15:13:20 1.71MB 驱动开发 车载设备连接器
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Go语言圣经( 中文版)。Go语言圣经 《 The Go Programming Language》 中文版本, 仅供学习交流之用。英文原版地址 http://www.gopl.io/
2023-03-01 08:57:59 4.49MB go 编程 文档
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Table of Contents Unit 0 - GETTING STARTED Chapter 1. Get Ready, Get Set, Go Unit 1 - IMPERATIVE PROGRAMMING Chapter 1. A Glorified Calculator Chapter 2. Loops And Branches Chapter 3. Variable Scope Chapter 4. Capstone: Ticket To Mars Unit 2 - TYPES Chapter 1. Real Numbers Chapter 2. Whole Numbers Chapter 3. Big Numbers Chapter 4. Multilingual Text Chapter 5. Converting Between Types Chapter 6. Capstone: The Vigenère Cipher Unit 3 - BUILDING BLOCKS Chapter 1. Functions Chapter 2. Methods Chapter 3. First-Class Functions Chapter 4. Capstone: Temperature Tables Unit 4 - COLLECTIONS Chapter 1. Arrayed In Splendor Chapter 2. Slices: Windows Into Arrays Chapter 3. A Bigger Slice Chapter 4. The Ever-Versatile Map Chapter 5. Capstone: A Slice Of Life Unit 5 - STATE AND BEHAVIOR Chapter 1. A Little Structure Chapter 2. Go'S Got No Class Chapter 3. Composition And Forwarding Chapter 4. Interfaces Chapter 5. Capstone: Martian Animal Sanctuary Unit 6 - DOWN THE GOPHER HOLE Chapter 1. A Few Pointers Chapter 2. Much Ado About Nil Chapter 3. To Err Is Human Chapter 4. Capstone: Sudoku Rules Unit 7 - CONCURRENT PROGRAMMING Chapter 1. Goroutines And Concurrency Chapter 2. Concurrent State Chapter 3. Capstone: Life On Mars
2023-02-28 20:08:56 10.21MB Golang
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Be prepared to answer the most relevant interview questions and land the job
2023-02-26 13:07:53 13.06MB 面试
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When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming. Table of Contents Chapter 1 Types, Variables, and Standard I/O: Lost Fortune Chapter 2 Truth, Branching, and the Game Loop: Guess My Number Chapter 3 for Loops, Strings, and Arrays: Word Jumble Chapter 4 The Standard Template Library: Hangman Chapter 5 Functions: Mad Lib Chapter 6 References: Tic-Tac-Toe Chapter 7 Pointers: Tic-Tac-Toe 2.0 Chapter 8 Classes: Critter Caretaker Chapter 9 Advanced Classes and Dynamic Memory: Game Lobby Chapter 10 Inheritance and Polymorphism: Blackjack Appendix A Creating Your First C++ Program Appendix B Operator Precedence Appendix C Keywords Appendix D ASCII Chart Appendix E Escape Sequences
2023-02-25 23:02:44 8.88MB C++ Game Programming
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Beginning C++ Game Programming 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2023-02-25 22:59:11 24.66MB Beginning C++ Game Programming
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linux下网络socket编程,经典老美教材
2023-02-21 18:08:17 3.91MB linux 嵌入式 网络
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