英文版 [数值分析方法库.Cambridge.Press.Numerical.Recipes.3rd.Edition.pdf
2023-03-05 16:26:10 11.28MB 数值分析 Numerical
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ISO26262(2018第二版本)ISO 26262.1-12的2018年第二版,本资源为英文原版标准。
2023-03-04 15:33:55 21.27MB 新能源 汽车 ISO 国家标准
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MiroStation CONNECTION Edition 10.13.00.48中文帮助文档,拷入安装目录,将原帮忙文档备份后替换,在MicroStation中按F1可打开中文帮助。
2023-03-02 20:21:55 195.21MB MicroStation
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Microelectronics: Circuit Analysis and Design, 4th edition SOLUTION By D. A. Neamen
2023-03-02 08:55:47 147KB 電子 ANSWER
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Core Java, Volume I Fundamentals, 12th Edition (Cay S. Horstmann) .pdf JAVA核心编程第12版卷二,英文版,带目录
2023-03-01 15:20:38 21.46MB corejava
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计算机图形学基础 - 第五版 此版本的计算机图形学基础包括大量重写了材质的阴影,光线反射,路径跟踪,以及许多修正。 这些技术被称为基于物理的技术和渲染和正在成为在实际实践中的主导地位。
2023-03-01 14:20:40 50MB 图形学
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This book is supposed to teach you methods of numerical computing that are practical, efficient, and (insofar as possible) elegant. We presume throughout this book that you, the reader, have particular tasks that you want to get done. We view our job as educating you on how to proceed. Occasionally we may try to reroute you briefly onto a particularly beautiful side road; but by and large, we will guide you along main highways that lead to practical destinations.
2023-03-01 00:23:43 20.55MB Linear Algeb Interpolatio Integration
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学校需要购买这本教材,可是实在太贵了,100多刀呢,我就自己照下来做成电子书了,压缩完还是有点大,80M,分4卷上传,这是第1卷 下载完将文件的“+”替换为空格
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Fundamentals of Differential Equations (7th Edition)
2023-02-26 11:17:12 65.39MB math
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When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming. Table of Contents Chapter 1 Types, Variables, and Standard I/O: Lost Fortune Chapter 2 Truth, Branching, and the Game Loop: Guess My Number Chapter 3 for Loops, Strings, and Arrays: Word Jumble Chapter 4 The Standard Template Library: Hangman Chapter 5 Functions: Mad Lib Chapter 6 References: Tic-Tac-Toe Chapter 7 Pointers: Tic-Tac-Toe 2.0 Chapter 8 Classes: Critter Caretaker Chapter 9 Advanced Classes and Dynamic Memory: Game Lobby Chapter 10 Inheritance and Polymorphism: Blackjack Appendix A Creating Your First C++ Program Appendix B Operator Precedence Appendix C Keywords Appendix D ASCII Chart Appendix E Escape Sequences
2023-02-25 23:02:44 8.88MB C++ Game Programming
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