Machine Learning A Constraint-Based Approach 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2021-07-27 19:54:50 6.36MB Machine Learning Approach
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Title: Game Design Workshop: A Playcentric Approach to Creating Innovative Games, 3rd Edition Author: Tracy Fullerton Length: 535 pages Edition: 3 Language: English Publisher: A K Peters/CRC Press Publication Date: 2014-03-05 ISBN-10: 1482217163 ISBN-13: 9781482217162 Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design. Table of Contents Chapter 1: The Role of the Game Designer Chapter 2: The Structure of Games Chapter 3: Working with Formal Elements Chapter 4: Working with Dramatic Elements Chapter 5: Working with System Dynamics Chapter 6: Conceptualization Chapter 7: Prototyping Chapter 8: Digital Prototyping Chapter 9: Playtesting Chapter 10: Functionality, Completeness, and Balance Chapter 11: Fun and Accessibility Chapter 12: Team Structures Chapter 13: Stages and Methods of Development Chapter 14: Communicating Your Designs Chapter 15: Understanding the New Game Industry Chapter 16: Selling Yourself and Your Ideas to the Game Industry
2021-07-26 12:11:49 11.57MB Game Design
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卡尔曼的开山之作《 A New Approach to Linear Filtering and Prediction Problems1》
2021-07-26 04:41:08 136KB 卡尔曼
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Assembly Language Programming Made Clear A Systemic Approach 英文无水印原版pdf pdf所有页面使用FoxitReader、PDF-XChangeViewer、SumatraPDF和Firefox测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 查看此书详细信息请在美国亚马逊官网搜索此书
2021-07-20 11:41:50 3.76MB Assembly Language Programming Made
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Embedded Computing A VLIW Approach to Architecture Compilers and Tools (2005).rar
2021-07-15 09:12:27 4.01MB Embedded Computing A VLIW
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An accompanying manual to Theodoridis/Koutroumbas, Pattern Recognition, that includes Matlab code of the most common methods and algorithms in the book, together with a descriptive summary and solved examples, and including real-life data sets in imaging and audio recognition.
2021-07-10 08:58:52 3.09MB Pattern Recognition Matlab
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图灵奖得主,体系结构宗师John Hennessy和David Patterson所著,最新版本(第六版)。本资源是正规字符,不是印影版。图字清晰,有目录链接。
2021-07-08 18:38:52 22.92MB computer arc
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Automatic Speech Recognition A Deep Learning Approach Dong Yu Li Deng
2021-07-07 22:12:57 5.82MB 语音识别 深度学习
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Texturing and Modeling - A Procedural Approach Texturing and Modeling 的第三版,俺花了七个金币搞来的,现在贡献出来
2021-07-07 21:31:04 8.97MB texturing modeling shader
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Texturing and Modeling 英文原版,No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation.
2021-07-07 20:08:26 11.81MB texture 图形学
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