Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself
2020-01-14 03:14:18 19.77MB UE4 Game DevIn24Hours
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虚幻4C++学习入门书籍This book is an in-depth guide through the process of creating a high quality game from scratch, starting from importing and implementing assets and ending up with packaging the game for release and making patches, with all the steps in-between. The main aim of this book is to make a game that looks awesome, and cover advanced stuff using C++ extensively to build the logic for the game.
2020-01-14 03:12:14 25.08MB Unreal4 ,虚幻4,UE4
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Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself , 带页籢,文字版本,非影印版本
2020-01-14 03:01:56 25.84MB Unreal UE
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该项目是由UNReal虚幻4引擎开发的一个跑酷游戏,是无限生成的随机场景,可玩性很高。文档内附下载链接,支持邮件交流项目内容。
2019-12-28 17:40:36 1.08MB UNreal虚幻 跑酷游戏 蓝图
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本书基于作者自身对UE4的使用经验,对UE4的相关知识和内容进行了组织和整理。本书中的一部分内容来自于官方文档.
2019-12-21 22:01:24 13.14MB 游戏开发
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本书作为UE4的学习书籍,门槛极低(我这样的小白都看得懂),通过一个个小例子对UE4复杂而强大的功能进行了展示,唯一的要求应该是英语好点,不过影响不大,前期多查几个单词也就没什么了。
2019-12-21 20:44:19 13.82MB 虚幻引擎4
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如标题所示 完整扫描中文版 比较清晰 无书签 人民邮电2015.12版本
2019-12-21 19:53:05 31.49MB 人民邮电 unreal 蓝图
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Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. What you will learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration
2019-12-21 19:26:32 6.89MB UE4 虚幻引擎
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