针对于最新Swif 4.0的一般参考书,奉献给大家,拿去不谢。
2021-12-06 13:30:57 4.57MB Swift cookbook
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原版的c++ cookbook,对于想提高英语水平的码农来说,很好的学习资源。
2021-12-04 14:05:14 3.7MB c++ cookbook 英文版
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C++ Cookbook 中文版.pdf
2021-12-04 13:57:06 24.59MB C++ Cookbook
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Building, testing, and packaging modular software with modern CMake
2021-12-04 13:48:43 7.02MB cmake
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本书是美国O'Reilly公司出版的Arduino方面专业手册《Arduino Cookbook》的中文版。 本书由浅入深地介绍了Arduino的基础知识和应用项目,不要求软件和硬件的相关经验。 作者Michael Margolis,是Arduino语言库和核心软件的编写者之一,现任Avaya首席技术总监,曾在索尼、微软、朗讯/贝尔实验室工作,拥有30多年的相关经验,曾著《学Arduino玩转机器人制作》。 译者杨昆云,在美国俄亥俄州立大学获得生物物理学博士学位,随后在加州理工大学做博士后研究,现旅居美国。现任百度贴吧Arduino吧的吧主。 备注: 因资源过大,所以分成二部分。
2021-11-28 10:00:10 30.68MB arduino
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本书是美国O'Reilly公司出版的Arduino方面专业手册《Arduino Cookbook》的中文版。 本书由浅入深地介绍了Arduino的基础知识和应用项目,不要求软件和硬件的相关经验。 作者Michael Margolis,是Arduino语言库和核心软件的编写者之一,现任Avaya首席技术总监,曾在索尼、微软、朗讯/贝尔实验室工作,拥有30多年的相关经验,曾著《学Arduino玩转机器人制作》。 译者杨昆云,在美国俄亥俄州立大学获得生物物理学博士学位,随后在加州理工大学做博士后研究,现旅居美国。现任百度贴吧Arduino吧的吧主。 备注: 因资源过大,所以分成二部份。
2021-11-28 09:52:31 56.44MB arduino
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A programmer might have come across compilers at some or the other point when programming. Simply speaking, a compiler converts a human-readable, high-level language into machine-executable code. But have you ever wondered what goes on under the hood? A compiler does lot of processingbefore emitting
2021-11-22 20:40:34 2.88MB LLVM
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Vue.js 3食谱 这是Packt发行的的代码存储库。 探索使用最新的Vue.js和TypeScript构建现代Web应用程序的可行解决方案 这本书是关于什么的? Vue.js是一个渐进式Web框架,用于为Web应用程序构建专业的用户界面。 使用Vue.js 3,前端框架通过体系结构增强,新的基本语言,新的渲染过程和分离的核心组件得到了增强。 本书涵盖以下激动人心的功能: 使用Vue.js 3的最新功能设计和开发大型Web应用程序 使用Vuetify,Buefy和Ant Design创建令人印象深刻的UI布局和页面 通过动态表单和自定义规则验证扩展您的Vue.js应用程序 将状态管理,路由和导航添加到您的Web应用程序 使用Nuxt.js将Vue.js应用扩展到服务器端 如果您觉得这本书适合您,请立即获取! 说明和导航 所有代码都组织在文件夹中。 例如,Chapter02。
2021-11-18 23:49:51 3.45MB Vue
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Unreal Engine 4 Scripting with C++ Cookbook 2016 | ISBN-10: 1785885545 | 431 pages | PDF | 7 MB Key Features A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Book Description Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. What you will learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements
2021-11-18 15:10:19 7.08MB Unreal Engine C++
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Chapter 1, Introduction to Wireshark Version 2, covers basic tasks related to Wireshark. Chapter 2, Mastering Wireshark for Network Troubleshooting, covers issues that improve the use of Wireshark as a network analysis tool. Chapter 3, Using Capture Filters, talks about capture filters. Chapter 4, Using Display Filters, shows how to work with display filters. Chapter 5, Using Basic Statistics Tools, looks at simple tools that provide us with basic network statistics. Chapter 6, Using Advanced Statistics Tools, covers advanced statistical tools—I/O graphs, TCP stream graphs, and, in brief, UDP multicast streams. Chapter 7, Using the Expert System, teaches you how to use the expert system, a tool that provides deeper analysis of network phenomena, including events and problems. Chapter 8, Ethernet and LAN Switching, focuses on how to find and resolve layer 2-based problems, with a focus on Ethernet-based issues such as broadcast/multicast events, errors, and finding their source. Chapter 9, Wireless LAN, analyzes wireless LAN traffic and diagnoses connectivity and performance problems reported by users. Chapter 10, Network Layer Protocols and Operations, primarily focuses on layer 3 of the OSI reference model and shows how to analyze the layer 3 protocol (IPv4/IPv6) operations. We also cover unicast and multicast traffic flow analysis. Chapter 11, Transport Layer Protocol Analysis, primarily focuses on the transport layer of the OSI reference model, but also teaches you how to analyze various layer 4 protocol (TCP/UDP/SCTP) operations. Chapter 12, FTP, HTTP/1, and HTTP/2, discusses these protocols, how they work, and how to use Wireshark to find common errors and problems in the network. Chapter 13, DNS Protocol Analysis, covers the basic principles of the DNS protocol, the functionality, commonly faced issues, and the use of Wireshark to analyze and troubleshoot the protocol. Chapter 14, Analyzing Mail Protocols, looks at the normal operation of email protocols and h
2021-11-16 21:34:38 71.46MB 网络抓包 wireshark cookbook
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