WLAN RF Design Considerations ?
2023-01-04 14:20:17 2.35MB wlan rf
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The Design of Active Crossovers
2023-01-03 14:51:52 7.75MB Design Active Crossover
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本书最近好好地研究过了,这里终于要介绍Andrei Alexandrescu了,他是Real公司的项目经理,是GP模板技术的天才,他的高深模板技术影响 了BOOST以及全世界的模板怪杰,本书中他介绍他的库Loki,虽然库十分激进没有实际用途,当时展现的绚烂的特技令人叹服!同时本书是设计 模式用范型实现的经典展现,以及Policy设计模式在其中的极致应用,直接影响了BOOST的adaptor设计(7个Policy)甚至影响了标准库的智能 指针项目(虽然最后被否认了,当时绝对是完美的实现方法)
2023-01-01 23:50:46 13.82MB C++
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OPERATING SYSTEMS:INTERNALS AND DESIGN PRINCIPLES SIXTH EDITION 作者:WILLIAM STALLINGS 操作系统:精髓与设计原理(第6版)英文版答案 作者:WILLIAM STALLINGS
2022-12-29 21:35:34 2.52MB OS INTERNALS AND DESIGN
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Algorithms for VLSI Physical Design Automation,pdf格式
2022-12-29 19:38:09 23.6MB VLSI物理设计 算法
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这里是 ShowMeAI 持续分享的【开源eBook】系列!内容覆盖机器学习、深度学习、数据科学、数据分析、大数据、Keras、TensorFlow、PyTorch、强化学习、数学基础等各个方向。整理自各平台的原作者公开分享(审核大大请放手) ◉ 简介:《The Design of Approximation Algorithms》整理自哥本哈根大学同名课程的教学资料。书籍围绕近似算法的几个核心算法技术展开,包括贪婪和局部搜索算法、动态编程、线性和半无限编程以及随机化。资料第一部分的每一章都专门讨论一种算法技术,然后将其应用于几个不同的问题。第二部分重温了这些技术,但对它们进行了更复杂的处理。 ◉ 目录: 贪婪算法和局部搜索 舍入数据和动态编程 线性程序和确定性舍入 线性程序的随机抽样和随机舍入 半定约程序的随机舍入 原始二元法 多路切割问题 随机抽样、优先抽样 心数估计 多数据集的总结 有序数据的总结 乘法权重 在线算法
2022-12-29 18:25:28 2.3MB 人工智能 算法 机器学习 深度学习
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Go: Design Patterns for Real-World Projects What You Will Learn: Install and configure the Go development environment to quickly get started with your first program Use the basic elements of the language including source code structure, variables, constants, and control flow primitives Get to know all the basic syntax and tools you need to start coding in Go Create unique instances that cannot be duplicated within a program Build quirky and fun projects from scratch while exploring patterns, practices, and techniques, as well as a range of different technologies Create websites and data services capable of massive scaling using Go’s net/http package, Explore RESTful patterns as well as low-latency WebSocket APIs Interact with a variety of remote web services to consume capabilities, ranging from authentication and authorization to a fully functioning thesaurus
2022-12-28 11:04:56 10.23MB go design patterns 设计模式
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Key Features Introduction of the CSP concurrency model by explaining GoRoutines and channels. Objective comparison, with the help of images, of the CSP concurrency model and the Actor model to give the audience a "side by side" understanding of the CSP model. Explanation, including comprehensive text and examples, of all known GoF design patterns in Go. Book Description Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90's as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 GoF design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. Thus the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software. What you will learn All basic syntax and tools needed to start coding in Go. Encapsulate the creation of complex objects in an idiomatic way in Go. Create unique instances that cannot be duplicated within a program. Understand the importance of object encapsulation to provide clarity and maintainability. Prepare cost-effective actions so that different parts of the program aren't affected by expensive tasks. Deal with channels and GoRoutines within the Go context to build concurrent application in Go in an idiomatic way. Table of Contents Chapter 1. Ready... Steady... Go! Chapter 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns Chapter 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns Chapter 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns Chapter 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns Chapter 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns Chapter 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns Chapter 8. Introduction to Gos Concurrency Chapter 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns Chapter 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns Title: Go Design Patterns Author: Mario Castro Contreras Length: 399 pages Edition: 1 Language: English Publisher: Packt Publishing Publication Date: 2017-03-06 ISBN-10: 1786466201 ISBN-13: 9781786466204
2022-12-27 17:59:18 2.2MB Go 设计模式
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LTE and the Evolution to 4G Wireless Design and Measurement Challenges,英文版电子书
2022-12-27 10:34:20 109.66MB LTE 4G
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Ant Design 是基于 Ant Design 设计体系的 React UI 组件库,主要用于研发企业级中后台产品。 ant design4.40-web组件库 是基于Axure ,参考Ant Design 的样式而设计的一套模板库,是产品经理必备套件库,Ant Design4.40-最新精编文件22年3月,AXURE原型设计,需要的素材和模板内容里面都有可以借鉴。 rplib不能在Axure RP 10中打开,但rp文件可以。
2022-12-26 19:23:59 120.16MB AntDesign Axure
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