Harness the power of Procedural Generation to design unique games with Unity
About This Book
Learn the basics of PCG development
Develop a 2D game from start to finish
Explore all the different ways PCG can be applied in games
Who This Book Is For
This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway.
What You Will Learn
Understand the theory of Procedural Content Generation
Learn the uses of Pseudo Random Numbers
Create reusable algorithm designs for PCG
Evaluate the data structures for PCG
Develop smaller games with larger amounts of content
Generate content instead of spending time designing every minute detail
Learn when and how to add PCG to your game
Learn the fundamental techniques of PCG
Table of Contents
Chapter 1. Pseudo Random Numbers
Chapter 2. Roguelike Games
Chapter 3. Generating an Endless World
Chapter 4. Generating Random Dungeons
Chapter 5. Randomized Items
Chapter 6. Generating Modular Weapons
Chapter 7. Adaptive Difficulty
Chapter 8. Generating Music
Chapter 9. Generating a 3D Planet
Chapter 10. Generating the Future
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