支持cg hlsl glsl 三种shader language,国内这种资源真的好匮乏呀~~~ 需要visual studio 2008环境。
2021-07-03 19:43:45 168KB cg hlsl glsl gpu
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Unity Shaders and Effects Cookbook书籍的源代码
2021-06-24 22:29:59 39.8MB unity Shader cg
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FFD变形算法的实现,采用qt+opengl的框架来实现。文件包含结果视频以及算法的详细描述和程序的操作过程。本算法很快速直接的处理三维模型的变形
2021-06-23 20:14:05 29.9MB CG
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RTL8153B_Datasheet_V1.4,官方V1.4版本datasheet,页数齐全,可以作为最新的参考资料使用
2021-06-10 15:30:01 992KB RTL8153B RTL8153B-VB-CG
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gal-game CG提取工具
2021-05-29 16:16:08 4.57MB gal
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RTL8367RB是一款LQFP128 EPAD,高性能5 + 2端口千兆以太网交换机。 RTL8367RB具有支持1000Base-T,100Base-T和10Base-T的低功耗集成5端口Giga-PHY。 对于特定应用,RTL8367RB支持两个额外的接口,可以将其配置为RGMII / MII接口。
2021-05-25 12:38:40 977KB 5PORT SWITCH 工业级 Giga-PHY
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计算机图形学的入门级书籍,几乎是必须接触的。下面是摘录: This edition of Fundamentals of Computer Graphics includes substantial rewrites of the chapters on textures and graphics hardware, as well as many corrections throughout. The figures are now in color throughout the book. The organization of the book remains substantially similar to the third edition. In our thinking, Chapters 2 through 8 constitute the “core core,” taking the straight and narrow path through what is absolutely required for understanding how images get onto the screen using the complementary approaches of ray tracing and rasterization. Ray tracing is covered first, since it is the simplest way to generate images of 3D scenes, followed by the mathematical machinery required for the graphics pipeline, then the pipeline itself. After that, the “outer core” covers other topics that would commonly be included in an introductory class, such as sampling theory, texture mapping, spatial data structures, and splines. Starting with Chapter 15 is a number of contributed chapters, authored by contributors we have chosen both for their expertise and for their clear way of expressing ideas. As we have revised this book over the years, we have endeavored to retain the informal, intuitive style of presentation that characterizes the earlier editions, while at the same time improving consistency, precision, and completeness. We hope the reader will find the result is an appealing platform for a variety of courses in computer graphics.
2021-05-21 11:38:49 80.73MB 计算机图形学 CG 3D Math
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中文版 还算清晰 呵呵 大家一起学习 呵呵呵
2021-05-12 09:26:19 34.5MB Cg教程 shader
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共轭梯度法(Conjugate Gradient Method)的C++实现。 使用稀疏矩阵存储,测试数据是5000维三对角矩阵(控制维度的变量是int nrows)
2021-05-08 15:57:01 4KB 共轭梯度法 CG C++
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皮肤纹理笔刷 自用
2021-04-30 18:02:19 605KB PS
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