利用python爬取豆瓣电影Top250的相关信息,包括电影详情链接,图片链接,影片中文名,影片外国名,评分,评价数,概况,导演,主演,年份,地区,类别这12项内容,然后将爬取的信息写入Excel表中。基本上爬取结果还是挺好的。具体代码如下: #!/usr/bin/python #-*- coding: utf-8 -*- import sys reload(sys) sys.setdefaultencoding('utf8') from bs4 import BeautifulSoup import re import urllib2 import xlwt #得到页面全部内容 def a
2021-10-24 21:13:38 379KB op p2 python
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非常好用的,一款软件包,用于学习dns 服务器的搭建。管理和使用。
2021-10-22 10:13:49 6.24MB DNS
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macos 下的 wxPython whl 安装包, 配合安装mac下的ride使用 pip install whl的报名
2021-10-18 21:03:39 16.09MB mac ride wxPython4.0.7p2
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7628(360 P2等)专用固件-4.0.1.9993
2021-10-15 09:04:53 7.2MB 路由器
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欧姆龙编程软件CX-P2.0rar,欧姆龙编程软件CX-P2.0
2021-10-12 18:20:58 28.4MB 软件
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使用动态规划算法(DP)对并联混合动力汽车P2极限油耗求解,并附带后处理程序,通过使用hev_main.m程序直接可运行
2021-09-28 19:01:59 363KB HEV 动态规划HEV 动态规划汽车 HEVDP
采用dp动态规划算法,在并联混合动力汽车上展开极限油耗计算,并具有参数输入与后处理程序,直接运行,亲测可用
2021-09-13 17:07:47 363KB matlab 动态规划 dp 混合动力p2
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英国项目管理学会发布的方法理论指南,非扫描版可搜索,有目录索引
2021-09-08 16:52:32 41.77MB P2 PRINCE2 PM
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使用Xpath语法爬取豆瓣读书Top250(csv存取数据) 使用的软件是Spyder 网页地址:https://book.douban.com/top250?start=0 直接上代码: 建议大家从网站上爬取数据的时候采取采取以下方法: import time time.sleep(0.2) 以减缓对服务器的压力,当然如果爬取的数据量不大的话可以不采用,防止被封IP。 以下是完整代码: # -*- coding: utf-8 -*- """ Created on Thu Apr 30 18:35:17 2020 @author: ASUS """ import requests impor
2021-09-07 18:47:58 46KB op p2 pat
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Requires Unity 5.3.0 or higher. Make Skeleton & Vertex Animations right inside the Unity Editor. [New Online Manual] [v1.9.1] Constraints System Skele: Character Animation Toolssignificantly speeds up animator/indie's animation workflow in several ways: 1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work 2. [BETA] Integrated Timeline editorGreatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc) 3. Mesh-Morpher tools to make blendshape-like animations without bones 4. Export skinned meshes and animations as DAE archive 5. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc. 6. Constraints system working in both edit-mode & game-mode. 7. Spline Editor to edit movement path. ******************* Humanoid rig needs special treatment:Please read the two FAQ posts: (1)How to Edit Humanoid clips? (2)Best workflow for Humanoid models? ******************* Main Features: 1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models. 2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately. 3. Make blendshape-like vertex animations directly in Unity Editor. 4. Integrated with Timeline Editor [BETA]. Edit the cutscene right inplace, and easily integrate with code/fx/audio/gui/etc. 5. Visualize the bone link, the vertices, and bone weights, etc. 6. Reduce the folder size, you don't need to include duplicate meshes for each animation. 7. Make/Save/Load poses on disk 8. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip 9. Generate RootMotion from RootBone curves 10. Export character mesh and character ani
2021-09-07 11:59:35 33.43MB Unity Character Animation 动作调整
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