This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment.
Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.
What You Will Learn:
The features and capabilities of HoloLens
How to build a simple Windows 10 app optimized for HoloLens
The tools and resources contained in the HoloLens SDK
How to build several HoloLens apps, using the SDK tools
Table of Contents
Part I: The Windows 10 Development Environment and HoloLens
Chapter 1: What Is the Microsoft HoloLens?
Chapter 2: The Windows 10 Platform
Chapter 3: The Universal Windows Platform (UWP)
Chapter 4: The Development Edition
Chapter 5: Getting Started with HoloLens Development
Part II: Building Apps
Chapter 6: Choosing a Project to Tackle
Chapter 7: Forming Project Teams
Part III: Developing with the Unity Framework
Chapter 8: Create a Hologram with Unity and Visual Studio
Chapter 9: Developing with Unity and Visual Studio
Chapter 10: Using C# with Visual Studio and Unity
Chapter 11: Building the Origami Sample Application
Chapter 12: Building the Holograms 240 Shared Application
Part IV: Deep Dive into HoloLens
Chapter 13: HoloLens Hardware
Chapter 14: Creating Holographic Objects
Chapter 15: Manipulating Holographic Objects
Part V: Creating Mixed-Reality Apps
Chapter 16: Creating a Holographic Teaching Tool
Chapter 17: Creating Your App Using HoloToolkit
Chapter 18: Testing Your App
Part VI: Going Beyond App Development
Chapter 19: Becoming a HoloLens Pro
Chapter 20: Where Is This Technology Taking Us?
Appendix A: Windows Dev Ce
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