从系统拆分、数据传输、数据处理、异常处理、统筹管控等角度分析研究架构设计模式,如分层、分割、异步、隔离、缓存、并行、容错、安全等等
2023-01-01 18:18:25 29KB 架构模式 分层 分割 分片
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java设计模式中一开始都会讲一个小鸭子的游戏,是好多爱好者接触设计模式、认知设计模式概念的一个入门。每个初学者的理解不同,我加上自己的理解,并配套了对应博客地址
2022-12-31 10:42:26 10KB 小鸭子游戏
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这个项目的每个文件夹都包含各种网页设计,模式和完整的网站。大多数使用纯HTML和CSS
2022-12-28 20:04:59 30.67MB 项目架构
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Go: Design Patterns for Real-World Projects What You Will Learn: Install and configure the Go development environment to quickly get started with your first program Use the basic elements of the language including source code structure, variables, constants, and control flow primitives Get to know all the basic syntax and tools you need to start coding in Go Create unique instances that cannot be duplicated within a program Build quirky and fun projects from scratch while exploring patterns, practices, and techniques, as well as a range of different technologies Create websites and data services capable of massive scaling using Go’s net/http package, Explore RESTful patterns as well as low-latency WebSocket APIs Interact with a variety of remote web services to consume capabilities, ranging from authentication and authorization to a fully functioning thesaurus
2022-12-28 11:04:56 10.23MB go design patterns 设计模式
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Key Features Introduction of the CSP concurrency model by explaining GoRoutines and channels. Objective comparison, with the help of images, of the CSP concurrency model and the Actor model to give the audience a "side by side" understanding of the CSP model. Explanation, including comprehensive text and examples, of all known GoF design patterns in Go. Book Description Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90's as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 GoF design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. Thus the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software. What you will learn All basic syntax and tools needed to start coding in Go. Encapsulate the creation of complex objects in an idiomatic way in Go. Create unique instances that cannot be duplicated within a program. Understand the importance of object encapsulation to provide clarity and maintainability. Prepare cost-effective actions so that different parts of the program aren't affected by expensive tasks. Deal with channels and GoRoutines within the Go context to build concurrent application in Go in an idiomatic way. Table of Contents Chapter 1. Ready... Steady... Go! Chapter 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns Chapter 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns Chapter 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns Chapter 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns Chapter 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns Chapter 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns Chapter 8. Introduction to Gos Concurrency Chapter 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns Chapter 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns Title: Go Design Patterns Author: Mario Castro Contreras Length: 399 pages Edition: 1 Language: English Publisher: Packt Publishing Publication Date: 2017-03-06 ISBN-10: 1786466201 ISBN-13: 9781786466204
2022-12-27 17:59:18 2.2MB Go 设计模式
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23种设计模式详解及案例
2022-12-27 12:22:49 2.42MB 设计模式 android
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详细介绍了java的23种设计模式,并且对设计模式进行了简明扼要的介绍,并且每种设计模式带着一个小例子
2022-12-27 12:17:13 414KB 设计模式 java设计模式
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主要为大家详细介绍了Java设计模式之Adapter适配器模式,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
2022-12-22 20:09:15 49KB Java 适配器模式 Adapter
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什么是备忘录模式 备忘录模式( Memento Pattern)在不破坏封装性的前提下,捕获一个对象的内部状态,并在该对象之外保存这个状态。这样以后就可将该对象恢复到原先保存的状态。备忘录模式属于行为型模式。 通俗的讲,备忘录故名思意就是去记录某些事情,在程序世界中它主要用来记录一个对象的某种状态,更像是“后悔药”,从备忘录对象里获取原来的数据将对象的状态恢复到原先保存的时候。 传统方式的问题分析 想要学习一个设计模式,首要的就是了解这个设计模式解决什么。 当我们没有学习备忘录模式的时候,我们想要去保存一个对象的状态,就会去新建一个对象。也就是说:一个对象对应一个保存对象状态的对象。当我们的对
2022-12-20 22:07:03 145KB 备忘录 备忘录模式 学习
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代理模式:是一种设计模式,提供了对目标对象的间接访问方式,即通过代理访问目标对象。如此便于在目标实现的基础上增加额外的功能操作,前拦截,后拦截等,以满足自身的业务需求,同时代理模式便于扩展目标对象功能的特点也为多人所用。 代理模式在不修改源代码的情况下使得原本不具有某种行为能力的类对象具有某种行为能力。 本课程以自定义连接池为案例详细讲解动态代理,让学生在学完代理后,能灵活运用代理。
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