Real-Time 3D Rendering with DirectX and HLSL 英文epub 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2021-03-02 21:16:06 24.38MB Real-Time Rendering DirectX HLSL
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Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. GPU Zen includes coverage of the areas of geometry manipulation, lighting, general rendering, screen-space techniques, Virtual Reality and general compute tasks.
2021-02-25 19:57:57 37.13MB GPU Zen
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sample for grass rendering using Directx 10
2021-02-23 10:36:44 7.53MB grass render Directx19
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Real-Time Rendering (3rd Edition) pdf document by Tomas, Eric and Naty
2021-02-19 10:15:46 16.65MB graphics
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局部光场融合 | | Tensorflow实现可用于稀疏输入图像的新颖视图合成。 * 1 , * 1 , 2 , 3 , 4 , 1 , 2 1加州大学伯克利分校, 2 Fyusion Inc, 3德州农工大学, 4加州大学圣地亚哥分校*表示相等的贡献在SIGGRAPH 2019中 目录 安装TL; DR:设置并渲染演示场景 首先安装docker ()和nvidia-docker ()。 在基本目录中运行此命令,以下载预训练的检查点,下载Docker映像,并运行代码以在示例输入数据集上生成MPI和渲染的输出视频: bash download_data.sh sudo doc
2021-02-05 09:11:40 32.25MB deep-learning rendering light-field view-synthesis
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Delphi3D引擎 适用于Delphi,DirectX 11和Windows的3D图形和游戏引擎。 它用于开发免费的多人游戏 。 用法 发动机 复制项目中的所有文件或使用我们通常链接到该项目的方式:将Engine目录和所有子目录添加到Delphi中的搜索路径中(必须为每个目标32位和64位进行配置)。 经过测试(在Rise of Legions中),该引擎可以使用图形组件(客户端)与32位一起工作,而无需任何图形(服务器)就可以与64位一起工作。 使用Delphi 10.1 Berlin(开发版本)时:内置的DirectX-Headers包含一些错误,这些错误已由我们修复。 确保在项目中包
2021-02-04 18:12:41 104.81MB delphi game-engine engine rendering
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超级形状 关于 一个有趣的小实验,展示了如何使用SwiftUI,Satin,Forge和Youi制作适用于macOS的3D应用程序 建造 使用以下方法安装Bundler: [sudo] gem install bundler 配置捆绑器并安装 bundle config set path vendor/bundle bundle install 使用Bundler安装CocoaPod依赖项: bundle exec pod install 最后,确保打开xcode WORKSPACE(而不是xcode项目): open SuperShapes.xcworkspace/
2021-02-01 23:08:44 388KB metal rendering computer-graphics 3d
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Real-Time Rendering 4th Edition 全彩892M百度网盘下载地址
2020-11-19 11:39:23 64B 实时渲染
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Real-Time_3D_Rendering_with_DirectX_and_HLSL http://www.varcholik.org/wpress/
2020-11-16 09:50:04 15.46MB RealTime Rendering DirectX HLSL
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Simulating planar reflection using two-pass rendering and texture mapping 1. There ‘s a table with flat rectangular semi-reflective table-top in the 3D scene 2. On/Around the table are some 3D objects. All of these objects are texture-mapped (mipmapping). 3. There is a point light and a single directional light in the scene. 4. There is one rotating triangle floating in the air, casting a shadow on the table, walls and other objects. 5. The program allows the user to move the viewpoint and view direction.
2020-04-22 03:08:10 6.23MB opengl reflection texture
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