Hardcover: 586 pages Publisher: A K Peters/CRC Press (September 3, 2015) Language: English ISBN-10: 1482264617 ISBN-13: 978-1482264616 The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples. In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.
2021-03-08 16:42:27 79.95MB GPU Pro 6
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Real-Time 3D Rendering with DirectX and HLSL 英文epub 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2021-03-02 21:16:06 24.38MB Real-Time Rendering DirectX HLSL
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Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. GPU Zen includes coverage of the areas of geometry manipulation, lighting, general rendering, screen-space techniques, Virtual Reality and general compute tasks.
2021-02-25 19:57:57 37.13MB GPU Zen
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sample for grass rendering using Directx 10
2021-02-23 10:36:44 7.53MB grass render Directx19
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Real-Time Rendering (3rd Edition) pdf document by Tomas, Eric and Naty
2021-02-19 10:15:46 16.65MB graphics
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局部光场融合 | | Tensorflow实现可用于稀疏输入图像的新颖视图合成。 * 1 , * 1 , 2 , 3 , 4 , 1 , 2 1加州大学伯克利分校, 2 Fyusion Inc, 3德州农工大学, 4加州大学圣地亚哥分校*表示相等的贡献在SIGGRAPH 2019中 目录 安装TL; DR:设置并渲染演示场景 首先安装docker ()和nvidia-docker ()。 在基本目录中运行此命令,以下载预训练的检查点,下载Docker映像,并运行代码以在示例输入数据集上生成MPI和渲染的输出视频: bash download_data.sh sudo doc
2021-02-05 09:11:40 32.25MB deep-learning rendering light-field view-synthesis
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Delphi3D引擎 适用于Delphi,DirectX 11和Windows的3D图形和游戏引擎。 它用于开发免费的多人游戏 。 用法 发动机 复制项目中的所有文件或使用我们通常链接到该项目的方式:将Engine目录和所有子目录添加到Delphi中的搜索路径中(必须为每个目标32位和64位进行配置)。 经过测试(在Rise of Legions中),该引擎可以使用图形组件(客户端)与32位一起工作,而无需任何图形(服务器)就可以与64位一起工作。 使用Delphi 10.1 Berlin(开发版本)时:内置的DirectX-Headers包含一些错误,这些错误已由我们修复。 确保在项目中包
2021-02-04 18:12:41 104.81MB delphi game-engine engine rendering
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超级形状 关于 一个有趣的小实验,展示了如何使用SwiftUI,Satin,Forge和Youi制作适用于macOS的3D应用程序 建造 使用以下方法安装Bundler: [sudo] gem install bundler 配置捆绑器并安装 bundle config set path vendor/bundle bundle install 使用Bundler安装CocoaPod依赖项: bundle exec pod install 最后,确保打开xcode WORKSPACE(而不是xcode项目): open SuperShapes.xcworkspace/
2021-02-01 23:08:44 388KB metal rendering computer-graphics 3d
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Real-Time Rendering 4th Edition 全彩892M百度网盘下载地址
2020-11-19 11:39:23 64B 实时渲染
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Real-Time_3D_Rendering_with_DirectX_and_HLSL http://www.varcholik.org/wpress/
2020-11-16 09:50:04 15.46MB RealTime Rendering DirectX HLSL
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