是一个高性能预和求解器的库,具有多种网格方法,可在大型并行计算机上求解大型稀疏线性方程组。 有关文档,请参见我们的。 要安装HYPRE,请参阅文档或文件 。 HYPRE发行历史的概述可以在文件中。 我们感谢用户的反馈。 请在上提交评论,建议并报告问题。 另请参见 。 执照 HYPRE根据MIT许可证和Apache许可证(2.0版)的条款进行分发。 用户可以选择任一个许可证。 所有新的贡献都必须在MIT和Apache-2.0许可下进行。 有关详细信息,请参见 , , 和 。 SPDX-License-Identifier:(Apache-2.0或MIT) LLNL代码778117
2021-11-30 14:28:59 6.72MB library hpc math-physics radiuss
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努梅罗夫 python脚本,用于解一维时间独立的Schrodinger方程的束缚态。 该脚本使用Numerov方法来求解微分方程,并显示所需的能级和带有这些能级中每一个的近似波动函数的图形。 跑步 要运行此代码,只需克隆此存储库并使用python运行Numerov.py脚本(需要numpy和matplotlib模块): $ git clone https://github.com/FelixDesrochers/Numerov/ $ cd Numerov $ python Numerov.py 然后程序将要求您输入要显示的能级数和所需的电势(确保电势大约位于x = 0的中心): $ >> Which first energy levels do you want (enter an integer) : 4 $ >> Potential (as a fonction of x):
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BOOK - Physics For Scientists And Engineers 6E By Serway And JewettBOOK - Physics For Scientists And Engineers 6E By Serway And JewettBOOK - Physics For Scientists And Engineers 6E By Serway And Jewett
2021-11-27 18:00:54 41.62MB Physics
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可以模拟可拖拽,可点击,可挤压的果冻之类的柔体效果的插件。unity package使用时拖入unity工程即可。
2021-11-27 15:24:43 2.25MB unity 柔体 果冻
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Downloaded from archive.org. It is a science book for the lay reader, by Albert Einstein and Leopold Infeld, tracing the development of ideas in physics. Albert Einstein pushed his realist approach to physics in defiance of much of quantum mechanics. Belief in an “objective reality,” the book argued, had led to great scientific advances throughout the ages, thus proving that it was a useful concept even if not provable. “Without the belief that it is possible to grasp reality with our theoretical constructions, without the belief in the inner harmony of our world, there could be no science,” the book declared. "This belief is and always will remain the fundamental motive for all scientific creation.” In addition, Einstein used the text to defend the utility of field theories amid the advances of quantum mechanics. The best way to do that was to view particles not as independent objects but as a special manifestation of the field itself: "Could we not reject the concept of matter and build a pure field physics? We could regard matter as the regions in space where the field is extremely strong. A thrown stone is, from this point of view, a changing field in which the states of the greatest field intensity travel through space with the velocity of the stone."
2021-11-25 16:23:57 10.3MB Einste Physic
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Light_WaveTransmission1D:光学传输矩阵求解器
2021-11-25 14:46:11 485KB laser physics matlab cavity
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游戏物理引擎开发(第三版)的随书代码,实现的物理引擎Cyclone,以及几个实例程序,非常实用。
2021-11-22 11:02:46 913KB 物理引擎 Physics Engine
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Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles the complex, challenging issues that other books avoid, including lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, merical solution of differential equations, numerical stability and its relationship to physical stability, and . tegration methods. Dave even describes when real physics isn't necessary-and hacked physics will do.
2021-11-17 22:31:28 68.82MB Game Physics
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求解微分方程的数值解法,adomain分解方法,adomain写的
2021-11-17 17:02:43 8.34MB adomain分解
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gjk.c –平原C的Gilbert-Johnson-Keerthi 这是在普通C语言中粗略但快速地实现GJK冲突检测算法的功能。只有一个C文件,少于200行,没有依赖关系。 目前处于2D模式,即将推出完整的3D版本。此2D版本使用Minkowski求和,并在Minkowski空间中构建一个三角形单形,以判断两个任意凸多边形是否发生碰撞。 3D版本将大致相同,但将在3维Minkowski空间内构建一个四面体单形。 它当前仅指示是否存在碰撞。 距离和接触点的C代码即将推出。 免责声明 他妈的许可证和版权。 我这样做是出于学习目的,这是公共知识,任何用法都是完全免费的。 使用范例 这是的示例案例的。 将两个测试的多边形定义为纯C矢量结构类型的数组。 GJK的这种实现实际上并不关心数组中顶点的顺序,因为它将所有点集都视为凸多边形。 struct _vec2 { float x; float
2021-11-17 16:40:30 25KB physics simplex collision-detection gjk
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